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it's ok, I create my own class from CListCtrl and I have used TTN_NEEDTEXTA & TTN_NEEDTEXTW event to do it ...
Tanks to Hans Dietrich and his XListCtrl source code ...
--
Gizmo
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I have an app that prints a calibrated tape. I would like to print in mirror image. If I use
SetGraphicsMode(pDC->GetSafeHdc(), GM_ADVANCED); and then SetWorldTransform, I can get the mirror image, but when I print or do a print preview, the text is simple printed upside down!
I narrowed the offender to the SetGraphicsMode(pDC->GetSafeHdc(), GM_ADVANCED); call. Just adding SetGraphicsMode, without any other calls, results in the non-mirror image like you would expect, but the printouts give you upside down text. Has anyone ever worked around this?
TIA
Eric
www.compufoil.com
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okay i'll describe my problem in a greater detail.I already have dialog box in which some of the controls are workin.Now want to add a property sheet/tab(I'm confused between both), so that all the previously added controls also remain place and the tabbed control gets inserted in the dialog.I tried to insert the tabbed control by dragging it from the control box.But i does get displayed.
I m unable to proceed further.
Hope i was able to explain.
Aarti Vimal
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aarti vimal wrote:
I tried to insert the tabbed control by dragging it from the control box.But i does get displayed.
So are you wanting it to not be displayed instead?
The tab control is added to the dialog template just like any other (e.g., edit) control. You select the control from the Controls window and then click on the dialog template. Position/size the control as necessary at that point.
What are you seeing that does not behave in this fashion?
"When I was born I was so surprised that I didn't talk for a year and a half." - Gracie Allen
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Hello
i'm using a Treeview for a chat client. I've got a small problem.
I want to be able to select the item and open a menu with OnRightClick.
I've implemented the OnrightClick function, but first, i have to select the item with the left mouse button, and then do the right click.
I have to select the item first because i want to get the string of what's been selected. If i do right click over an item, the program crashes, because it doesn't know where to get the string
How could i do the two steps (left click, then right click) in only one, when i right click with the mouse?
thanks!
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void C3StateTree::OnRButtonDown(UINT nFlags, CPoint point)
{
UINT uFlags = 0;
HTREEITEM hItem = HitTest(point, &uFlags);
if( uFlags & TVHT_ONITEM )
{
CString sText = GetItemText(hItem);
Arjan
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hi evrybody
i"m trienig to change my cursor during the time the app runs - first of i load the cursor in the main func
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
where wc is my window and than i want to open a dialogbox where i would change my cursor in
anyone can help on how to do it ???
thanx alot
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You handle the WM_SETCURSOR message in the dialogbox procedure.
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I think you have to handle the wm_setcursor message in the dialog or window and after call it:
<br />
case WM_SETCURSOR:<br />
{<br />
HCURSOR hCursor = LoadCursor(NULL, MAKEINTRESOURCE(IDC_MYCURSOR));<br />
SetCursor(hCursor);<br />
return TRUE;<br />
}<br />
I hope this helps...
Well... I am a beginner ...
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Hi i am doing following:
From my function SaveAsBitmap
CClientDC dc(this);<br />
MemDC.Detach ();<br />
MemDC.CreateCompatibleDC(&dc);<br />
<br />
m_WfrBmp.Detach ();<br />
m_WfrBmp.CreateCompatibleBitmap(&dc, 860, 1100);<br />
CBitmap *pOldBitmap = (CBitmap *)MemDC.SelectObject(&m_WfrBmp);<br />
<br />
MemDC.SetMapMode(MM_LOENGLISH);<br />
MemDC.SetBkMode (TRANSPARENT);<br />
MemDC.SetBkColor (RGB(255,255,255));<br />
<br />
MemDC.Rectangle (100,100,400,400);<br />
<br />
Filename ="C:\\12.bmp";<br />
CDIBSectionLite dib;<br />
HBITMAP hnd = (HBITMAP)m_WfrBmp.GetSafeHandle (); <br />
dib.SetBitmap (hnd);<br />
dib.Save(Filename);
I am getting Black bitmaps only.....
What is the problem...
Any help/suggestions
Leave your mark wherever you go
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get your header info and write your bitmap pixel per pixel (binary so use fwrite)
NOTE: write away like BGR and NOT RGB. For some reason it is that way. (think memory access time is the reason, but I'm not sure)
Find some info on the net about the structure of a bmp file.
good luck.
"If I don't see you in this world, I'll see you in the next one... and don't be late." ~ Jimi Hendrix
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Maybe you should Get the bits of the MemDc
Try this @ home. (B&B)
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I hope there is nothing attched before you make those calls to Detach() or your program will have resource leaks.
After drawing to the bitmap via Rectangle, select pOldBitmap into MemDC. If either function SetBitmap() or Save() needs to select it into a DC, then neither one can do it until MemDC releases ownership. A bitmap can only be selected into one DC at a time.
INTP
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I currently use a CTreeCtrl with checkboxes for each item. How can I know when I check an item.
Is there an event sent to the control or something else ? The method CTreeCtrl::Getcheck() works, but I must to have informations just when I click, to update several datas ...
--
Gizmo
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Gizmo79 wrote:
How can I know when I check an item.
Have you looked at either the TVN_SELCHANGED or TVN_SELCHANGING notification?
"When I was born I was so surprised that I didn't talk for a year and a half." - Gracie Allen
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void C3StateTree::OnLButtonDown(UINT nFlags, CPoint point)
{
UINT uFlags = 0;
HTREEITEM hItem = HitTest(point, &uFlags);
if( uFlags & TVHT_ONITEMSTATEICON )
{
if(GetCheck(hItem))
{
TraverseDownAndSelectTree(hItem, false);
TraverseUpAndSelectTree(hItem, false);
}
else
{
TraverseDownAndSelectTree(hItem, true);
TraverseUpAndSelectTree(hItem, true);
}
}
}
Arjan
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Thanks, it works fine.
I don't use the WM_LBUTTONDOWN event, but the NM_CLICK event and it works too.
I didn't know how to verify if the mouse was over the checkbox, but know, it's done. Tanks you.
--
Gizmo
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Hello,
my MFC dialog based app uses a freeware activex I found on the net.
To use it, the relative ocx file must be registered in the system.
Is there a way to make the app do itself without the user having
to run regsvr32 c:\..... ?
I added the lines
STARTUPINFO si;<br />
PROCESS_INFORMATION pi;<br />
ZeroMemory( &si, sizeof(si) );<br />
ZeroMemory( &pi, sizeof(pi) );<br />
CreateProcess(NULL,
"regsvr32 MyOcx.ocx",
NULL,
NULL,
FALSE,
0,
NULL,
NULL,
&si,
&pi );
inside InitInstance().
It seems to partially work:
with the ocx unregistered, the first time I execute the app
it brings out the information message box saying "DllRegisterServer MyOcx..."
From now on each time I execute the app first I see the box and finall the app.
I'd love to skip the first dummy execution and to close automatically the system info box without having to hit OK.
Any suggestion about this?
Thanks for the precious help.
Marco.
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use "regsvr32 myocx.ocx /s"
NOTE: /s parameter this makes it register silently!
Ant.
I'm hard, yet soft. I'm coloured, yet clear. I'm fuity and sweet. I'm jelly, what am I? - David Williams (Little Britain)
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Hello,
I have a dialog, for example dialog3, which can be created by dialog1 and dialog2 through .DoModal(). How to decide which dialog is the parent dialog In the class dialog3?
thanks inadvance
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dadacncn wrote:
How to decide which dialog is the parent dialog In the class dialog3
Are you talking about GetParent() , or IsKindOf() ?
"When I was born I was so surprised that I didn't talk for a year and a half." - Gracie Allen
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yes. I think I need GetParent() or IsChild(). But I don't know how to use them. do you have an example? maybe it will help me.
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