I am using Fabric 1.20.1 and trying to find out where blocks like these are rendered and how to modify it or cancel it.
right now I am cancelling all blocks and blockentities from being rendered, and still the top half of the sculk stuff stays and parts of the bell and hopper.
I noticed that the blocks affected were so far: Sculk Sensor/ Shreeker, Bell, Hopper, Enchanting table, Beacon, Lecturn, Campfire
What I have tried:
I tried canceling all BlockEntityRenderDispatcher render methods separately and that didn't fix it.
I also tried seeing what they had in common and didn't see anything consistent.
What is the quickest way to cancel these blocks from being rendered with a mixin?