Illegal instructions:section. data or wrong parameters
Illegal instructions:section. bss or wrong parameters
Illegal instructions:section. text or wrong parameters
Illegal instructions:section. start or wrong parameters
Wrong parameters :MOV edx, maze
Undefined var:edx
What I have tried:
section .data
maze db '#########', 10
db '# # #', 10
db '# ### # #', 10
db '# # # #', 10
db '# # ### #', 10
db '# # #', 10
db '#########', 10
db 'Time left: $'
mazeWidth equ 9
mazeHeight equ 7
playerX db 1
playerY db 1
timer dw 30 ; 30 seconds timer
section .bss
oldTimer dw 1 resb
section .text
global _start
_start:
; Initialize the game
call drawMaze
call startTimer
gameLoop:
; Check for keyboard input
call getInput
; Update the game state
call updateGame
; Check if the timer has run out
call checkTimer
; Loop back to the start of the game loop
jmp gameLoop
drawMaze:
; Draw the maze to the screen
mov edx, maze
call printString
ret
printString:
; Print a null-terminated string pointed to by EDX
mov eax, 4
mov ebx, 1
int 0x80
ret
getInput:
; Get keyboard input and update player position
; This is a placeholder for actual input handling
; You would need to implement keyboard interrupt handling
ret
updateGame:
; Update the game state, move the player, etc.
; This is a placeholder for actual game logic
ret
checkTimer:
; Check if the timer has run out
mov ax, [timer]
cmp ax, 0
je gameOver
ret
startTimer:
; Set up the timer interrupt
; This is a placeholder for actual timer setup
ret
gameOver:
; End the game and display game over message
mov edx, gameOverMsg
call printString
; Exit the game
mov eax, 1
int 0x80
gameOverMsg db 'Game Over!', 10, '$'