Look at lines 130-138 of the single code file:
if (count++ < metaInt)
{
if (byteOut != null)
{
byteOut.Write(buffer, i, 1);
if (count%100 == 0)
byteOut.Flush();
}
}
In my impression, this looks like the position where you get the mp3 data (in
byte[] buffer
). Now de-compress the buffer with the codec, and send the resulting data to the sound card.