Click here to Skip to main content
65,938 articles
CodeProject is changing. Read more.
Articles / Languages / C++

Yet Another Win32 Runtime Trace

2.23/5 (7 votes)
8 Nov 20063 min read 2   145  
An article on runtime trace tool that allows making runtime trace and that can be removed by the compiler from the release binary

Introduction

Developing complex applications involves a large amount of time spent on bug crushing. Even after you think that everything is OK - and pass to the final release - the software might throw some surprise errors invisible while debugging. So a developer should again use all available tools and instruments to find out the problem.

Runtime project tracing is one of the simple and useful things which allow us to see what actually happens - dead locks, racing and other smart bugs. :-)

I present here an easy to use runtime trace tool that can be compiled into your own C++ project. It allows you to use the Release binaries and still get runtime trace as long as you want. Then just rebuild your project to purge out all the runtime trace. With that, you will decrease code size and improve application execution speed.

From now, you will be able to forget about commenting dozens of your runtime trace operator lines!

Background

  • How can I use 'fprintf' style formatted debug logs?
  • How will I erase (comment out) these lines from the source code, then add them again when the bug returns?
  • What log file name convention should I use to get different logs for another project without editing code?

These and other questions now have a positive answer. Let's look through the code!

Using the Code

To use the code, you should do these steps:

  • Add these files: DbgLogger.cpp, DbgLogger.h, DbgLoggerCfg.h to your C++ project
  • Add to the .cpp file under the debug include statement: #include "DbgLogger.h"
  • Use 'fprintf' style operator DBG_PRN(.); for tracing (instead of point, use a format specifier and arguments, of course)

DbgLoggerCfg.h is supplied ready to use for runtime trace. When you decide to purge trace statements out, you should just comment the #define DBG_INFO line out and then rebuild your project. It is possible to use Unicode character trace. Look for the #define DBG_INFO_WCHAR line.

The last thing of the description but the most important one - where should you look for the recently created log file?

The log file is situated under the long and common Windows application path: C:\Documents and Settings\<your logged name>\Local Settings\Application Data\<your application name>\Log\<your application name>.log.

The next example shows a typical runtime trace usage:

C++
#include "stdafx.h"
#include "DbgLogger.h"

int _tmain(int argc, _TCHAR* argv[])
{
    void* aPtr = (void*)argv[0];

    DBG_PRN(
        " String = '%s'\n" 
        " Integer = '%d'\n" 
        " HexItegerString = '0x%04X'\n" 
        " Pointer = '%p'\n\n",

        "This is the String",
        (int)321,
        (int)321,
        aPtr
        );

    return 0;
}

Behind the Stage

The source code is included. Let's have a look at it.

The main part of the code is the template class that allows the usage of char or wchar_t as the base string item and exports the void Out( const CharType* pFmt, ... ) function.

C++
template< class CharType >
class DbgLogger
{
//
// some lines were skipped here for clarity
//
public:
    void Out( const CharType* pFmt,  ... )
    {
        //
        // some lines were skipped here again for clarity
        //
    }
};

The #define DBG_PRN g_db.Out line allows us to use global class member functions just like ordinary ones.

Purging from binaries allows #define DBG_PRN( A ) ; with #pragma warning (disable:4002). The last one just turns an annoying compiler warning message off.

Points of Interest

This article describes some preprocessor tricks that allows us to make project debugging much easy.

License

This article has no explicit license attached to it, but may contain usage terms in the article text or the download files themselves. If in doubt, please contact the author via the discussion board below.

A list of licenses authors might use can be found here.