Introduction
This article discusses proxies/decorators in the context of the C# programming language, and shows a Visual Studio add-in which helps with the creation of such objects from your code.
To use the compiled add-in presented in this article, unzip the installation files into your Add-ins folder.
The Problem
If you’ve ever done textual code generation from C#, you probably know how convenient it is to subclass StringBuilder
and add features specific for the type of code you want to build. You would also know that you really can’t subclass StringBuilder
since it’s sealed
. One option is to use extension methods, but what if you want to keep, say, the indentation level of a particular builder class? You end up making HashTable
s of WeakReference
classes, and it all gets messy. Luckily, there is an (arguably) better way.
What I’m talking about is using a decorator instead. A decorator over the StringBuilder
class can have all the methods that StringBuilder
has, and more. Unlike the static
extension method class, it can keep instance-specific state. It can also do other interesting and useful things, such as add proxy code, change return types, and other fun things.
Propagating (or proxying) lots of property assignments and method calls is no fun. That’s why I decided to write a small tool to do it for me. Let’s take a look at the tool in action.
Example
Okay, so I want to make a general-purpose CodeBuilder
class from which I’d like to derive CSharpBuilder
, FSharpBuilder
, NemerleBuilder
, and so on. How do I do it?
Step I (optional): I open mscorlib in Reflector, locate the StringBuilder
class, and copy it verbatim into my project file (any filename will do – it doesn’t really matter). If I was making a decorator over one of the files in my solution, I’d skip this step. Since StringBuilder
is not around, I copy it.
Don’t bother fixing missing references or compiling the stuff – there’s no point. We just dragged in the source code so the decorator builder can find it.
Step II: Now, I right-click the project I want the decorator in and choose Add | Decorator:
Step III: Now, I select the StringBuilder
class in the tree and tick its box. I type in the decorator name and press the OK button:
Since many StringBuilder
methods return a StringBuilder
object, I get a warning that a fluent interface has been detected:
Since I want to return CodeBuilder
objects instead, I press Yes to make the substitution.
Step IV: This is the final step. I’ve got my class, so all I need to do now is add the missing references and do some clean-up so that all the wrongly translated parts are either removed or are made compilable (Reflector isn’t perfect, you know). Of course, I also remove the stuff I copied from Reflector – it’s no longer necessary. That’s it! I’ve got my decorator.
public class CodeBuilder
{
private readonly StringBuilder stringBuilder;
private CodeBuilder(StringBuilder stringBuilder)
{
this.stringBuilder = stringBuilder;
}
public int Capacity
{
get
{
return stringBuilder.Capacity;
}
set
{
stringBuilder.Capacity = value;
}
}
}
How Is It Done?
The add-in parses the project content tree and locates every .cs file. Then, it uses a free C# parser that I found on CodePlex to parse the files and build a visual tree out of them. The last part is really obvious – it just goes through the structure of the classes the user chose, and makes propagating methods/properties.
This project is my first (and only) use of WF. The decorator is built with a very simple workflow. In case you’re interested, here it is (not too exciting, is it?):
Future and Conclusion
You don’t have to make a decorator over just one class. If you are after some simulated multiple inheritance, you can specify two or more classes to decorate over. It will be up to you to extract interfaces and deal with name collisions, since my add-in doesn’t handle those directly.
This add-in is part of a set called P/factor that I wrote mainly for internal use. I will write about other code generation add-ins in the near future. Meanwhile, feel free to experiment with the add-in. I also appreciate comments and votes, since it's the only indicator I have of whether my articles are useful. Thanks!