Contents
Overview
In five seconds
Detection of connected objects in an image, mainly used in image analysis and OCR.
In five minutes
Connected-component labeling (alternatively connected-component analysis, blob extraction, region labeling, blob discovery, or region extraction) is an algorithmic application of graph theory, where subsets of connected components are uniquely labeled based on a given heuristic. Connected-component labeling is not to be confused with segmentation.
Connected-component labeling is used in computer vision to detect connected regions in binary digital images, although color images and data with higher-dimensionality can also be processed.[1][2] When integrated into an image recognition system or human-computer interaction interface, connected component labeling can operate on a variety of information.[3][4] Blob extraction is generally performed on the resulting binary image from a thresholding step. Blobs may be counted, filtered, and tracked.
Blob extraction is related to but distinct from blob detection.
What to expect
Input
An image containing two shapes:
Output
Now each is separated into single images:
Code
The Interface IConnectedComponentLabeling
holds one function That takes a Bitmap as an input an returns a collection of discovered objects.
public interface IConnectedComponentLabeling
{
IDictionary<int, Bitmap> Process(Bitmap input);
}
Usage:
IConnectedComponentLabeling target = new CCL();
Bitmap input = new Bitmap(AppDomain.CurrentDomain.BaseDirectory + @"\Test.bmp");
var images= target.Process(input);
foreach (var image in images)
{
image.Value.Save(savePath + image.Key + ".bmp");
}
The implementation class contains the virtual function CheckIsBackGround()
, so you can extend the class, and override this method it to suit the background condition of your image:
#region Protected Functions
protected virtual bool CheckIsBackGround(Pixel currentPixel)
{
return currentPixel.color.A == 255 && currentPixel.color.R == 255 &&
currentPixel.color.G == 255 && currentPixel.color.B == 255;
}
#endregion
How it works
First pass (assigning labels)
Second pass (aggregation)
Step by step walkthrough
In the beginning, we have this image, we start with currentLabelCount
= 1.
We found our non-background pixel:
get its non-background neighbors:
None of the neighbors is labeled yet, we set the current pixel to the currentLabelCount
and set the label's parent to itself (we'll get into that in a second):
on to the next pixel, this one has a neighbour which is already labeled:
assigns the pixel's parent label to that of the neighbour:
We continue on, none of the neighbours of this pixel is labeled:
We increment currentLabelCount
and assign it to the pixel, again its parent is set to itself:
It gets interesting here, when neighbors have different labels:
- We choose main label, i.e.: that would be the smallest label in the discovered list--> (1)
- We set it to be the parent of the other labels
A few more rounds and we should end up with this. Notice the blue number in the upper right corner, that's the parent label, the de facto one upon which we aggregate later.
That's it, now all we have to do is pass the image again pixel by pixel, getting the root of each (if labeled) and store it in our patterns' list.
private Dictionary<int, List<Pixel>> AggregatePatterns(Dictionary<int,
Label> allLabels, int width, int height)
{
var patterns = new Dictionary<int, List<Pixel>>();
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
int patternNumber = _board[j, i];
if (patternNumber != 0)
{
patternNumber = allLabels[patternNumber].GetRoot().Name;
if (!patterns.ContainsKey(patternNumber))
{
patterns.Add(patternNumber, new List<Pixel>());
}
patterns[patternNumber].Add(new Pixel(new Point(j, i), Color.Black));
}
}
}
return patterns;
}
Tricky part: Merging labels
To join labels in a same set, we have the following class (which implements the union find algorithm):
using System;
using System.Collections.Generic;
using System.Text;
namespace ConnectedComponentLabeling
{
internal class Label
{
#region Public Properties
public int Name { get; set; }
public Label Root { get; set; }
public int Rank { get; set; }
#endregion
#region Constructor
public Label(int Name)
{
this.Name = Name;
this.Root = this;
this.Rank = 0;
}
#endregion
#region Public Methods
internal Label GetRoot()
{
if (this.Root != this)
{
this.Root = this.Root.GetRoot();
}
return this.Root;
}
internal void Join(Label root2)
{
if (root2.Rank < this.Rank)
{
root2.Root = this;
}
else
{
this.Root = root2;
if (this.Rank == root2.Rank)
{
root2.Rank++;
}
}
}
#endregion
}
}
Pay special attention to the recursive function GetRoot()
, that's how we reach the parent of any label.
Remember this part? This is what the function Join(Label root)
does. Now let's say we have three labels, 1, 2, and 3, and we picked 1 to be our current label; all we have to do is loop the other labels, if their roots don't match, set their root to that of the label we just picked.
Conclusion
Hope I delivered a clear explanation, feel free to comment or ask . Drawings by zwibbler