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GeneralRe: Handling input and graphics in a game engine Pin
Force Code18-Jun-07 9:15
Force Code18-Jun-07 9:15 
GeneralRe: Handling input and graphics in a game engine Pin
Cyrilix18-Jun-07 9:26
Cyrilix18-Jun-07 9:26 
GeneralRe: Handling input and graphics in a game engine Pin
Force Code18-Jun-07 9:51
Force Code18-Jun-07 9:51 
GeneralRe: Handling input and graphics in a game engine [modified] Pin
Cyrilix18-Jun-07 10:01
Cyrilix18-Jun-07 10:01 
GeneralRe: Handling input and graphics in a game engine Pin
Force Code18-Jun-07 10:33
Force Code18-Jun-07 10:33 
GeneralRe: Handling input and graphics in a game engine Pin
Cyrilix18-Jun-07 10:43
Cyrilix18-Jun-07 10:43 
GeneralRe: Handling input and graphics in a game engine Pin
Force Code18-Jun-07 10:48
Force Code18-Jun-07 10:48 
GeneralRe: Handling input and graphics in a game engine Pin
Cyrilix18-Jun-07 11:18
Cyrilix18-Jun-07 11:18 
The graphics thread always has something to do. It has to draw the frames, whether or not user input is entered. If no user input or no AI interaction (that results in a change of what you can see on the screen) is there, then it should just draw the same frame, and then keep on drawing frames forever after that.

First, I'd like to ask whether or not you're disputing my statement above, because everything I mentioned in the last few posts is in question to whether or not you dispute drawing frames continuously.
GeneralRe: Handling input and graphics in a game engine Pin
Force Code18-Jun-07 12:10
Force Code18-Jun-07 12:10 
GeneralRe: Handling input and graphics in a game engine Pin
Cyrilix18-Jun-07 12:29
Cyrilix18-Jun-07 12:29 
GeneralRe: Handling input and graphics in a game engine Pin
Matthew Faithfull18-Jun-07 10:55
Matthew Faithfull18-Jun-07 10:55 
GeneralRe: Handling input and graphics in a game engine Pin
Cyrilix18-Jun-07 11:09
Cyrilix18-Jun-07 11:09 
GeneralRe: Handling input and graphics in a game engine Pin
Matthew Faithfull18-Jun-07 13:03
Matthew Faithfull18-Jun-07 13:03 
QuestionMultiple bitmap in VMR9 Pin
houari_id18-Jun-07 7:30
houari_id18-Jun-07 7:30 
AnswerRe: Multiple bitmap in VMR9 Pin
Mark Salsbery18-Jun-07 7:45
Mark Salsbery18-Jun-07 7:45 
GeneralRe: Multiple bitmap in VMR9 Pin
houari_id18-Jun-07 8:00
houari_id18-Jun-07 8:00 
GeneralRe: Multiple bitmap in VMR9 Pin
Mark Salsbery18-Jun-07 8:47
Mark Salsbery18-Jun-07 8:47 
QuestionC++ Program with date and class Pin
berni2k18-Jun-07 6:41
berni2k18-Jun-07 6:41 
AnswerRe: C++ Program with date and class Pin
led mike18-Jun-07 7:10
led mike18-Jun-07 7:10 
GeneralRe: C++ Program with date and class Pin
berni2k18-Jun-07 8:36
berni2k18-Jun-07 8:36 
Questionstack overflow Pin
Lord_Vader18-Jun-07 6:26
Lord_Vader18-Jun-07 6:26 
AnswerRe: stack overflow Pin
led mike18-Jun-07 6:39
led mike18-Jun-07 6:39 
GeneralRe: stack overflow Pin
Lord_Vader18-Jun-07 6:44
Lord_Vader18-Jun-07 6:44 
GeneralRe: stack overflow Pin
Cyrilix18-Jun-07 6:46
Cyrilix18-Jun-07 6:46 
GeneralRe: stack overflow Pin
Lord_Vader18-Jun-07 6:52
Lord_Vader18-Jun-07 6:52 

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