Click here to Skip to main content
16,007,472 members
Home / Discussions / Graphics
   

Graphics

 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc26-Sep-07 5:01
Xpnctoc26-Sep-07 5:01 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Mark Salsbery26-Sep-07 5:43
Mark Salsbery26-Sep-07 5:43 
AnswerRe: OpenGL with C++/CLI framerate issue Pin
El Corazon24-Sep-07 6:42
El Corazon24-Sep-07 6:42 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc24-Sep-07 8:45
Xpnctoc24-Sep-07 8:45 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc24-Sep-07 8:51
Xpnctoc24-Sep-07 8:51 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
El Corazon24-Sep-07 9:33
El Corazon24-Sep-07 9:33 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc24-Sep-07 10:02
Xpnctoc24-Sep-07 10:02 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
El Corazon24-Sep-07 11:15
El Corazon24-Sep-07 11:15 
Xpnctoc wrote:
which in my mind negates some of the really fancy algorithms anyway,


not necessarily, it all depends on how you are doing the blending. You can also use a shader in which case you can bind up to 8 textures to all materials, and leave them bound, use a shader to look up the appropriate texture at run time and use it. This is how multi-texture blends work. You can do some REAL fancy footwork with dynamic terrain, I do so now and then. Right now I run quad-tree, I have one bound texture per quad, plus some global textures working off shaders that are blended via shading program. Check out vterrain.org. (not mine, though my project is mentioned as one of the 100's of projects on one small page out of the dozens).



_________________________
Asu no koto o ieba, tenjo de nezumi ga warau.
Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

AnswerRe: OpenGL with C++/CLI framerate issue Pin
Jeremy Falcon25-Sep-07 8:04
professionalJeremy Falcon25-Sep-07 8:04 
AnswerRe: OpenGL with C++/CLI framerate issue Pin
Jeremy Falcon25-Sep-07 8:06
professionalJeremy Falcon25-Sep-07 8:06 
GeneralRe: OpenGL with C++/CLI framerate issue [modified] Pin
Xpnctoc25-Sep-07 15:09
Xpnctoc25-Sep-07 15:09 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
El Corazon26-Sep-07 3:43
El Corazon26-Sep-07 3:43 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc26-Sep-07 4:57
Xpnctoc26-Sep-07 4:57 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Jeremy Falcon26-Sep-07 5:18
professionalJeremy Falcon26-Sep-07 5:18 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
El Corazon26-Sep-07 6:46
El Corazon26-Sep-07 6:46 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Jeremy Falcon26-Sep-07 7:37
professionalJeremy Falcon26-Sep-07 7:37 
Questiondesigning source filter in directshow Pin
amiya das18-Sep-07 22:53
amiya das18-Sep-07 22:53 
AnswerRe: designing source filter in directshow Pin
Mark Salsbery19-Sep-07 6:00
Mark Salsbery19-Sep-07 6:00 
Questionwhat is better directX or openGL ?? Pin
sofy200818-Sep-07 10:35
sofy200818-Sep-07 10:35 
AnswerRe: what is better directX or openGL ?? [modified] Pin
El Corazon18-Sep-07 13:15
El Corazon18-Sep-07 13:15 
GeneralRe: what is better directX or openGL ?? Pin
Tim Craig18-Sep-07 18:10
Tim Craig18-Sep-07 18:10 
AnswerRe: what is better directX or openGL ?? Pin
Jeremy Falcon25-Sep-07 8:16
professionalJeremy Falcon25-Sep-07 8:16 
GeneralRe: what is better directX or openGL ?? Pin
Tal Rasha's Guardianship3-Jul-08 7:17
Tal Rasha's Guardianship3-Jul-08 7:17 
AnswerRe: what is better directX or openGL ?? Pin
Tal Rasha's Guardianship26-Sep-07 1:34
Tal Rasha's Guardianship26-Sep-07 1:34 
QuestionHow can I fetch resources from Uncharted Waters 4? Pin
Tal Rasha's Guardianship12-Sep-07 18:12
Tal Rasha's Guardianship12-Sep-07 18:12 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Praise Praise    Rant Rant    Admin Admin   

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.