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Line numbering can be enabled in VS7 / 7.1 from the options dialog->Text Editor.
I Dream of Absolute Zero
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RChin wrote:Thankfully this was sorted in VS7...
Typical that it took a whole version change to fix it. A folding editor would be nice too. I wonder how long we'll have to wait for that?
"Oh, I'm sick of doing Japanese stuff! In jail we had to be in this dumb kabuki play about the 47 Ronin, and I wanted to be Oshi, but they made me Ori!"
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I thought the line number where the cursor is currently located is displayed in the lower right corner of the status pane? I always look down there when I am scrolling around in the file. Mine shows "Ln 23, Col 34" for example to the left of the REC|COL|OVR|READ status pane area.
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Yeap I know that
But you have to look down though
What I want is the line numbering on the left
side of the editor -- which should be
a standard feature on a programming editor.
But as it was said, the smart engineers took a major version upgrade to add that feature.
Ronald
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Okay, now I get it.
I suppose I have been using a brain-dead IDE like Visual Studio for so long, I don't even know what a nice editor must be like....
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Pls tellme in what contains in this folder.
KEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Updates
As observed by me.......
In this folder I am able to see 3 folders
DatatAccess
Windows 2000
Windows Media player
Under Windows 2000 -I have 2 sub folders
SP4
SP5
Under SP4 I have one folder
Under SP5 I have many folders which starts with KB.
Under this interesting I see FileList folder and click to see there are many folders which starts from 0 - 1 or sometimes up to 10.
When I clicked each one of these folders I see .dll as a file name.
I want to know the following things.
What is a file list
What are the subfolders under it.
Why are they numbered.
Can any expert throw light on this as I am confused with this?
Regards
KP
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ykutanoor wrote:
Under SP5 I have many folders which starts with KB.
Knowledge Base
ykutanoor wrote:
Under this interesting I see FileList folder...
Which is the list of files that are part of that KB article. For example, KB823980 is about buffer overrun in RPC. The files updated for this are ole32.dll, rpcrt4.dll, and rpcss.dll, which are listed under the FileList key.
"When I was born I was so surprised that I didn't talk for a year and a half." - Gracie Allen
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HI
How to place a Image (BMP, JPEG etc) on a Button.
TO make my interface .. Good Looking.
Plz tell me..
or sample code
thanx
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Zeeshan Bilal wrote:
How to place a Image (BMP, JPEG etc) on a Button
Either create a CButton object using the BS_BITMAP style, or derive your own class from CButton and do the drawing yourself. The latter solution could for example make use of the IPicture interface to actually display the image.
We are men. We are different. We have only one word for soap. We do not own candles. We have never seen anything of any value in a craft shop. We do not own magazines full of photographs of celebrities with their clothes on. - Steve
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but how can you do it in a win32 api if you have a dialog box as a resource.
is there another way of doing it without having a class.
with loading a bitmap and then placing it ?
gabby
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As you surely know you create a button using CreateWindow , specifying BUTTON as class name. Also here you can specify BS_BITMAP as a window style, and then use BM_SETIMAGE to place an image on the button.
We are men. We are different. We have only one word for soap. We do not own candles. We have never seen anything of any value in a craft shop. We do not own magazines full of photographs of celebrities with their clothes on. - Steve
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Have you seen this class?
"When I was born I was so surprised that I didn't talk for a year and a half." - Gracie Allen
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I found that using an Icon on a button worked better than a bitmap (but the process is very similar.)
I used the examples in the MSDN library (VC6 version) The SDK-level code I used is something like this:
hwndMyButton = CreateWindow("button", "",<br />
WS_CHILD | WS_VISIBLE | BS_ICON | BS_PUSHBUTTON,<br />
buttonPosX, buttonPosY, ButtonWidth, ButtonHeight,<br />
hwnd, (HMENU)ID_ButtonID, hAppInst, NULL);<br />
<br />
hButtonIcon = LoadIcon(hAppInst, MAKEINTRESOURCE(IDI_ButtonIcon));<br />
<br />
SendMessage(hwndMyButton, BM_SETIMAGE, (WPARAM)IMAGE_ICON,<br />
(LPARAM)(HANDLE)hButtonIcon);
I later changed to using a toolbar, because that looks more modern than Icons or Bitmaps on buttons!
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HI.
Plz tell me how can i add a resource(BITMAP) in my resources ... i tried it my right clicking on resources then click on insert then choose a bitmap and select from proper drive.,, it is inserted in my resources but only a blank white sapce ...
plz tell me proper way
thanx
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OK,
You right click on Resource, and then chose insert, chose Bitmap.
IT's ok, if the bitmap is creater than 256 colors, it will not view on Editor, but when you run your app, and load your bitmap, you will see normally.
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hey i know how to get variable args and insert them in a string what im wondering is what is the proper way to convert the args into thier actual data from the va_list variable? for instance i want my function to recive ints and then i want to use those ints not insert them into a string
Thanks
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I should imagine the atoi function is what you are after. The prototype for the function is
int atoi(const char *nptr);
There may well be some better way of doing this but I don't know it if there is.
HTH
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Tyrus182 wrote:
to convert the args into thier actual data from the va_list variable
I don't think there is a "ready-made" method to to that!
You will have to manage it within your code. Mostly you would be aware as to which position you would be expecting what kind of parameter... Using that you will have to build your arguments list with all the various data types you use.
Also you could provide option like:
C:\App\MyApp /i:3894 /f:489.24 /s:SomeName
Here when parsing you don't bother about the position of the parameter. You can just check for the "i: " and convert that to int, "f: " and use it as float, and "s: " to string.
Hope this helps.
- Nirav
* Don't wish it was easier, wish you were better! *
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MSDN:
/* Returns the average of a variable list of integers. */
int average( int first, ... )
{
int count = 0, sum = 0, i = first;
va_list marker;
va_start( marker, first ); /* Initialize variable arguments. */
while( i != -1 )
{
sum += i;
count++;
i = va_arg( marker, int);
}
va_end( marker ); /* Reset variable arguments. */
return( sum ? (sum / count) : 0 );
}
Papa
while (TRUE)
Papa.WillLove ( Bebe ) ;
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well, i'm ashamed to ask this... i have a rich edit, i have initialized it properly, i've got the control and value variables here:
<br />
CRichEditCtrl m_REditDebug;<br />
CString m_REditDebugVal;<br />
how do i write to the rich edit?
m_REditDebug.insertstring or something??
i really couldn't find it!!
thanks for your help!
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First you must init
AfxInitRichEdit()
in .h file you declare
CString m_strRichEdit;
with cpp file in DoDataExchange(CDataExchange* pDX) function
DDX_Text(pDX, IDC_RECONTROL, m_strRichEdit);
then you just do like that:
m_strRichEdit = _T("Try");
UpdateData(FALSE);
these steps you can do by wizard.
CRichEditCtrl also has another function
StreamIn: to load data from file to rich edit(MSDN)
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i've done all the steps, i've got this function:
void CVentanaDebug::EscribirRichEdit(CString temp)
{
m_REditDebugVal = _T(temp);
UpdateData(FALSE);
}
and when i call it, i get an Debug Assertion Failed! error
any ideas?
thanks!
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USE the :::
UpdateData(TRUE)
for CString m_REditDebugVal;
after asigning it a value
like
m_REditDebugVal = " hi how r u ? ";
UpdateData(TRUE);
hoping it will work;
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