In this video, we explore how to place GameObjects in a Unity scene and apply basic geometric transformations, such as translation, rotation, and scaling, at design time in the Scene View. You'll also learn how to create a basic C# class that demonstrates performing these same transformations at runtime.
Introduction
In this video, we explore how to place GameObjects in a Unity scene and apply basic geometric transformations, such as translation, rotation, and scaling, at design time in the Scene View. You'll also learn how to create a basic C# class that demonstrates performing these same transformations at runtime.
Key concepts covered include:
-Understanding the basics of transformation in Unity
-Handling keyboard input for runtime transformations
-Associating a C# MonoBehavior script to a GameObject
Whether you're just starting with Unity or looking to brush up on foundational skills, this tutorial will give you practical insight into manipulating GameObjects in both design and runtime.
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