Click here to Skip to main content
65,938 articles
CodeProject is changing. Read more.
Articles / Languages / C#

Episode 2 - GameObject Basics in Unity

5.00/5 (1 vote)
12 Oct 2024CPOL 2.4K  
In this video, we explore how to place GameObjects in a Unity scene and apply basic geometric transformations.
In this video, we explore how to place GameObjects in a Unity scene and apply basic geometric transformations, such as translation, rotation, and scaling, at design time in the Scene View. You'll also learn how to create a basic C# class that demonstrates performing these same transformations at runtime.

Introduction

In this video, we explore how to place GameObjects in a Unity scene and apply basic geometric transformations, such as translation, rotation, and scaling, at design time in the Scene View. You'll also learn how to create a basic C# class that demonstrates performing these same transformations at runtime.

Key concepts covered include:

-Understanding the basics of transformation in Unity
-Handling keyboard input for runtime transformations
-Associating a C# MonoBehavior script to a GameObject

Whether you're just starting with Unity or looking to brush up on foundational skills, this tutorial will give you practical insight into manipulating GameObjects in both design and runtime.

Don't forget to subscribe for future video notifications.

Points of Interest

History

Subscribe to channel for previous videos and future videos.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)