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Episode 5: Game Rules and Mechanics - Part 2

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16 Oct 2024CPOL 591  
This tutorial is great for developers looking to design compelling game mechanics and integrate them seamlessly into their Unity projects.
In this video, we'll explore the essential steps for planning your game mechanics and rules, laying the foundation for engaging gameplay. You'll learn how to incorporate multiple game mechanics to enhance user experience, including the use of Rigidbody and Colliders for physics-based interactions, and how to set up C# code to handle trigger events.

Introduction

In this video, we'll explore the essential steps for planning your game mechanics and rules, laying the foundation for engaging gameplay. You'll learn how to incorporate multiple game mechanics to enhance user experience, including the use of Rigidbody and Colliders for physics-based interactions, and how to set up C# code to handle trigger events.

Key topics include:

-Designing and configuring dynamic rooms

-Simple Animations -Simple State Machine

-Timer for countdown

This tutorial is great for developers looking to design compelling game mechanics and integrate them seamlessly into their Unity projects.

Game Mechanics: Searching, Matching, Sorting, Chancing, Timing, Progression, Capturing, Conquering, Avoidance, Collecting

#timer #csharp #unity3d #statemachine #animations #animator #rigidbody #triggers #collider #gamedesign #gamedevelopment

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)