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Visual Studio 2015 Community
CString strFilterName; Image Files (*.bmp; *.gif; *.jpg; *.ico; *.emf; *.wmf)
CString strFilterExt; .bmp;.gif;.jpg;.ico;.emf;.wmf <----- Debug Assertion Failed!
IDR_MAINFRAME "ImgViewer\n\nImage\nImage Files (*.bmp; *.gif; *.jpg; *.ico; *.emf; *.wmf)\n.bmp;.gif;.jpg;.ico;.emf;.wmf\nImgViewer.Document\nImgViewer Document"
IDR_MAINFRAME "ImgViewer\n\nImage\nImage Files (*.bmp; *.gif; *.jpg; *.ico; *.emf; *.wmf)\n\nImgViewer.Document\nImgViewer Document"
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OR This Code need Comfirm...
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MulExtDocTmp.cpp
MulExtDocTmp.h
if (i == CDocTemplate::filterExt)
{
rString.Replace(_T(";"), _T(";*"));
}
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I'm dealing with what I think is a multipage EMF file. Does your viewer handle this type of files?
If so would it be possible for you to send me the compiled version?
thanks
Loris
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I am not sure. It depends on whether IPicture supports multipage EMF files. The EXE is already included in the ZIP file. You can give it a try.
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Thanks, I've tried.
The bad news is it only views the first page ... no sign of the rest.
The good news is that I found this other piece of software that does the job perfectly:
http://www.lvbprint.de/html/splviewer1.html
thanks for you time,
Loris
PS why do you write "Download source" when there also is the compiled exe version? Wouldn't "Download source and binary" be better?
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When I rebuild all I have a error
"LINK : fatal error LNK1104: cannot open file "uafxcwd.lib""
Plz help me to solve that problem !!!
If u have a simple project to load image JPG, PLZ post to help me.
I do not know how to load image JPG.
I have been finding for many days ago but I am not unsuccessful.
Regard !!!
Thanks 4 all !!!!
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search your system for the library location, then make sure the linker has a path to the library location identified in the "library default locations" studio options
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Hello. Be able to do with you by e-mail?
My e-mail:ljlwyy213@sina.com
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I can load bitmap image in Dialog or Sdi document. But if another window overlap my imageviewer, image is disappeared.
How can i solve the problem.
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You need to put your drawing code in OnPaint().
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I can load bitmap image in Dialog or Sdi document. But if another window overlap my imgeviewer, image is disappeared.
How can i solve the problem.
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your help me!!!
make contrast bmp or contrast tiff
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I am printing images (using Visual C++, MFC application) but they're too small, or too clear. What is going on?
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Check out the printing code in this sample (CImgViewerView::OnPrepareDC() in ImgViewerView.cpp).
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Any idea, how can I ROTATE 90, 180 etc using an IPicture object, once it is loaded and showing on screen...
Thanks
Alex
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How to get image's data (pixels value) directly from the IPicture object.
Thanks.
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I wrote a code look like this to use in my little work. Its duty is
1. Load BMP image as resource by LoadBitmap function (4 images)
2. Shows one image on screen
3. Make some change by using the images
4. Show result
Every thing works well(But it is very slow when run). However after I changed the code by adding WriteDIB() (I want to save the result image into file) and compiled it, it can perform on its duty except for sainge the file(there is notthing happen). The program still run without any error.
////////////////////////////////////////////////////////////////////
// Invert.cpp
#include <afxwin.h>
#include <math.h>
#include "resource.h"
struct pixel{
public: // datamembers
BYTE red, green, blue;
};
class CMyWinApp : public CWinApp
{
public:
virtual BOOL InitInstance();
};
class CMyFrameWnd : public CFrameWnd
{
private:
CBitmap m_bmSource0D, m_bmSource4D, m_bmSource8D, m_bmSource12D, m_bmSourceMask;
CDC m_dcSource0D, m_dcSource4D, m_dcSource8D, m_dcSource12D, m_dcSourceMask;
CDC m_dcOffScreen;
BITMAP m_bmp;
COLORREF m_crC0D, m_crC4D, m_crC8D, m_crC12D, m_crCMask, m_crCOut; // Pixel Color
BYTE m_nR; // Red
BYTE m_nG; // Green
BYTE m_nB; // Blue
int Id, Id1, Id2, Id3, Id4;
int m_nX;
int m_nY;
double phi;
public:
CBitmap m_bmOffScreen;
public:
BOOL WriteDIB(HBITMAP hBitmap);
double FindArctan2Reverse(double upper, double lower);
double FindArctan2(double upper, double lower);
double FindArctan(double upper, double lower);
double checkdirection(double direct);
CMyFrameWnd();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
DECLARE_MESSAGE_MAP()
};
BEGIN_MESSAGE_MAP(CMyFrameWnd, CFrameWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_LBUTTONUP()
END_MESSAGE_MAP()
BOOL CMyWinApp::InitInstance()
{
m_pMainWnd = new CMyFrameWnd();
m_pMainWnd->ShowWindow(SW_MAXIMIZE);
m_pMainWnd->UpdateWindow();
return TRUE;
}
CMyFrameWnd::CMyFrameWnd()
{
Create(NULL, "Invert", WS_POPUPWINDOW | WS_CAPTION, CRect(0, 0, 512, 480));
CenterWindow(NULL);
}
afx_msg int CMyFrameWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
CPaintDC dc(this);
// Source0D
m_bmSource0D.LoadBitmap(IDB_BITMAP0D);
m_dcSource0D.CreateCompatibleDC(&dc);
m_dcSource0D.SelectObject(&m_bmSource0D);
// Source4D
m_bmSource4D.LoadBitmap(IDB_BITMAP4D);
m_dcSource4D.CreateCompatibleDC(&dc);
m_dcSource4D.SelectObject(&m_bmSource4D);
// Source8D
m_bmSource8D.LoadBitmap(IDB_BITMAP8D);
m_dcSource8D.CreateCompatibleDC(&dc);
m_dcSource8D.SelectObject(&m_bmSource8D);
// Source12D
m_bmSource12D.LoadBitmap(IDB_BITMAP12D);
m_dcSource12D.CreateCompatibleDC(&dc);
m_dcSource12D.SelectObject(&m_bmSource12D);
// SourceMask
m_bmSourceMask.LoadBitmap(IDB_BITMAPMASK);
m_dcSourceMask.CreateCompatibleDC(&dc);
m_dcSourceMask.SelectObject(&m_bmSourceMask);
// Off-Screen
m_bmOffScreen.LoadBitmap(IDB_BITMAP0D);
m_dcOffScreen.CreateCompatibleDC(&dc);
m_dcOffScreen.SelectObject(m_bmOffScreen);
m_bmSource0D.GetBitmap(&m_bmp);
return 0;
}
afx_msg void CMyFrameWnd::OnPaint()
{
CPaintDC dc(this);
dc.BitBlt(0, 0, m_bmp.bmWidth, m_bmp.bmHeight, &m_dcOffScreen, 0, 0, SRCCOPY);
}
afx_msg void CMyFrameWnd::OnLButtonUp(UINT nFlags, CPoint point)
{
const double pi = 3.1416;
for (m_nY = 0; m_nY < m_bmp.bmHeight; m_nY++)
{
for (m_nX = 0; m_nX < m_bmp.bmWidth; m_nX++)
{
if(m_crCMask = m_dcSourceMask.GetPixel(m_nX, m_nY) == 0x000000)
{
m_nR = 0x62;
m_nG = 0x6E;
m_nB = 0x69;
m_crCOut = m_nR + (m_nG << 8) + (m_nB << 16);
m_dcOffScreen.SetPixel(m_nX, m_nY, m_crCOut);
}
else
{
m_crC0D = m_dcSource0D.GetPixel(m_nX, m_nY);
m_crC4D = m_dcSource4D.GetPixel(m_nX, m_nY);
m_crC8D = m_dcSource8D.GetPixel(m_nX, m_nY);
m_crC12D = m_dcSource12D.GetPixel(m_nX, m_nY);
Id1 = GetBValue(m_crC0D);
Id2 = GetBValue(m_crC4D);
Id3 = GetBValue(m_crC8D);
Id4 = GetBValue(m_crC12D);
double numerator = Id1 - Id3;
double denominator = Id2 - Id4;
phi = (pi/8) - 0.25 * FindArctan(numerator, denominator);
checkdirection(phi);
int m_nConvertToGrayScale = (int)((phi * 500 / pi) + 0.5);
if(m_nConvertToGrayScale > 255) m_nConvertToGrayScale = 255;
if(m_nConvertToGrayScale < 0) m_nConvertToGrayScale = 0;
m_nR = m_nConvertToGrayScale;
m_nG = m_nConvertToGrayScale;
m_nB = m_nConvertToGrayScale;
m_crCOut = m_nR + (m_nG << 8) + (m_nB << 16);
m_dcOffScreen.SetPixel(m_nX, m_nY, m_crCOut);
}
}
}
m_dcSource0D.BitBlt(0, 0, m_bmp.bmWidth, m_bmp.bmHeight, &m_dcOffScreen, 0, 0, SRCCOPY);
RedrawWindow(NULL, NULL, RDW_INVALIDATE);
}
CMyWinApp MyWinApp;
double CMyFrameWnd::checkdirection(double direct)
{
const double pi = 3.1416;
if(Id3 < Id1 && Id3 < Id2 && Id3 < Id4)
{
if(Id4 < Id2)
direct = direct + (pi / 4);
}
else if(Id4 < Id1 && Id4 < Id2 && Id4 < Id3)
{
direct = direct + (pi / 4);
}
else
{
direct = direct;
}
return direct;
}
double CMyFrameWnd::FindArctan(double upper, double lower)
{
double fraction = upper / lower;
double resultatan = atan(fraction);
return resultatan;
}
afx_msg void CMyFrameWnd::OnRButtonUp(UINT nFlags, CPoint point)
{
CBitmap m_bmpbuff;
pixel m_pBmp;
m_bmpbuff.CreateBitmapIndirect(&m_bmp);
for (m_nY = 0; m_nY < m_bmp.bmHeight; m_nY++)
{
for (m_nX = 0; m_nX < m_bmp.bmWidth; m_nX++)
{
m_pBmp.red = 123;
m_pBmp.green = 123;
m_pBmp.blue = 123;
m_bmpbuff.SetBitmapBits(sizeof(pixel), &m_pBmp);
}
}
HBITMAP hBmp = (HBITMAP)m_bmpbuff;
WriteDIB(hBmp);
}
BOOL CMyFrameWnd::WriteDIB(HBITMAP hBitmap)
{
BITMAPFILEHEADER bmphdr;
LPBITMAPINFOHEADER bmpInfo;
if (!hBitmap)
return FALSE;
CString szFile;
szFile = "PSD";
CFile file;
if(!file.Open(szFile, CFile::modeWrite|CFile::modeCreate))
AfxMessageBox("Not Done Save");
return FALSE;
bmpInfo = (LPBITMAPINFOHEADER)hBitmap;
int nColors = 1 << bmpInfo->biBitCount;
// Fill in the fields of the file header
bmphdr.bfType = ((WORD) ('M' << 8) | 'B'); // is always "BM"
bmphdr.bfSize = GlobalSize (hBitmap) + sizeof( bmphdr );
bmphdr.bfReserved1 = 0;
bmphdr.bfReserved2 = 0;
bmphdr.bfOffBits = (DWORD) (sizeof( bmphdr ) + bmpInfo->biSize + nColors * sizeof(RGBQUAD));
// Write the file header
file.Write( &bmphdr, sizeof(bmphdr) );
// Write the DIB header and the bits
file.Write(bmpInfo, GlobalSize(hBitmap));
return TRUE;
}
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i am doing a project on 2-d graphics editor-something like paintbrush.well i am a novice at it.can anyone experienced give directions??
anurag
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what would be the coding to load the bmp in a static control of a Dialog tather than in a Document ?
Thanks in advance
DD
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You can use LoadImage() to load the bitmap and call CStatic::SetBitmap() to set the bitmap.
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I was testing this program and noticed that if I open 3 or more image files the program crashes or gives me an error message.
To recreate the problem I clicked on the toolbar button "Open" , then I get my dialog box which gives me the option to open a file. If I do this more than 3 times with the same files I will get an error message saying "cannot open file it is not supported ..."
I have tried it on dfferent computers on a DELL Dimension V333 and on a Compaq Pressario and I get the same problem.
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I cannot reproduce the problem. What OS are you using? Does it happen with any image files or only a specific image file?
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I recompiled the code and run the program again and could not reproduce the problem. It must have been something wrong with my compiler. By the way I'm using visual c++ 6.0.
Sorry, false alarm
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Can someone suggest how 2 Save the Image Loaded in a format which can be reloaded whenever required.
I do not wish to copy the original file ,if i have all the image data in my program.
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I have made an application using Dialog Boxes. I want to add a printing feature
to print the whole Dialog Box.
Can u help me in this?
my email x.i.peng@163.com
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