Shows how to use OpenGL in a .NET WPF application by directly incorporating an OpenGL window as a child of the main WPF window, making it behave more like a control
Shows how to use OpenGL in a .NET WPF application by directly incorporating an OpenGL window as a child of the main WPF window, making it behave more like a control
Shows how to use OpenGL in a .NET WPF application by directly incorporating an OpenGL window as a child of the main WPF window, making it behave more like a control