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DirectX

DirectX

Great Reads

by Perry Marchant
An article on decoding Ogg Vorbis audio files in .NET.
by Karel Donk
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
by MetaMapper (Andy Powell)
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.
by Tommi Laukkanen
A KD-Tree which stores axis aligned boxes.

Latest Articles

by Perry Marchant
An article on decoding Ogg Vorbis audio files in .NET.
by Karel Donk
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
by MetaMapper (Andy Powell)
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.
by Tommi Laukkanen
A KD-Tree which stores axis aligned boxes.

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DirectX 

by Jarno Burger
A managed wrapper around FreeFrame, to give your video frames some cool effects
by Gregory Morse
Analyzing Text With DirectWrite in .NET Using SharpDX
by Evgeny Pereguda
Simple article about using of Desktop Duplication API for capture desktop screen WITH image of cursor
by vertex4343
DirectShow Hangs on Pause – Solved with WNDPROC message
by Jose A Pascoa
Part 1 - Using DMath from C#
by Rajesh Londhe
Face alignment rotation to improve face recognization
by Asif Bahrainwala
FFT using DX11 compute shader
by jmix90
Increase Performances when Using D3DImage in WPF
by Member 13443508
I am going to explain how to get hand on a texture containing Blackmagic captured frame, so you can display it into your DirectX scene
by ColleagueRiley
RGFW introduction and tutorial. RGFW is a single-header windowing framework library & lightweight GLFW alternative.
by Mostafa Korashy
Taking you through a step by step process of programming joystick with C#
by ColleagueRiley
A multi-platform single-header very simple-to-use framework library for creating GUI Libraries or simple GUI programs.
by Fabio Durigon
A class to handle WDM (Windows Driver Mode).
by Daniel Lieberwirth (BrainInBlack)
A class representing the state of a connected XBOX 360 controller