by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
by Joel Ivory Johnson
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
by Alan Boldock
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
by Simon Jackson
Be careful of those SPECIAL names in Unity