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XBox

XBox

Great Reads

by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
by Joel Ivory Johnson
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
by Alan Boldock
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
by Simon Jackson
Be careful of those SPECIAL names in Unity

Latest Articles

by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
by Joel Ivory Johnson
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
by Alan Boldock
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
by Simon Jackson
Be careful of those SPECIAL names in Unity

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XBox 

by Gerardo Recinto
Virtualization of RAM & Disk for high-speed, low-footprint & scalable data caching
by Daniel Lieberwirth (BrainInBlack)
A class representing the state of a connected XBOX 360 controller