by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.