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XNA4.0

XNA4.0

Great Reads

by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
by F.moghaddampoor
Creating an XNA textbox.
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.

Latest Articles

by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
by F.moghaddampoor
Creating an XNA textbox.
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.

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XNA4.0 

by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Marcelo Ricardo de Oliveira
A 2D physics game for Windows Phone inspired on Angry Birds
by Marcelo Ricardo de Oliveira
Learn how to integrate Silverlight and XNA for Windows Phone in the same application