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by matt warren
Adventures in Benchmarking - Memory Allocations
by matt warren
Adventures in Benchmarking - Method Inlining
by matt warren
Adventures in benchmarking - performance golf
by tugrulGtx
CLOCK caching (LRU approximation) with O(1) cache hit, up to N asynchronous O(1) cache misses

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by matt warren
Adventures in Benchmarking - Memory Allocations
by matt warren
Adventures in Benchmarking - Method Inlining
by matt warren
Adventures in benchmarking - performance golf
by tugrulGtx
CLOCK caching (LRU approximation) with O(1) cache hit, up to N asynchronous O(1) cache misses

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by tugrulGtx
CLOCK caching (LRU approximation) with O(1) cache hit, up to N asynchronous O(1) cache misses
by DrABELL
This is an alternative for "Fastest method to trim all whitespace from Strings in .NET"
by tugrulGtx
Direct mapped cache in front, LRU approximation behind, any LLC on back-end.
by Ryan Scott White
A fast, possibly the fastest, square root function for Big Integers and Floats in C# and Java.
by tugrulGtx
A walkthrough for a grid implementation of "particle in cell" problem to improve performance of axis-aligned bounding-box (AABB) collision checking in various scenarios
by ipavlu
The Cross-Platform Object-Oriented approach to Synchronization Primitives for .NET and .NET Core based on one shared pattern between two interfaces for General Threading and Async/Await.
by ipavlu
The goal of the Unified Concurrency is to unify access to different synchronization primitives in object-oriented fashion with one pattern and two interfaces for general and async/await methods.
by ipavlu
The goal of the Unified Concurrency is to unify access to different synchronization primitives in object-oriented fashion with one pattern and two interfaces for general and async/await methods.