by Steven Coco
This illustrates a simple pattern that provides a lock that can always be invoked; and may be a no-op for a non-synchronized implementation.
by Sergey Zubarev
AsynchronousSocketChannel concurrent writes
by ipavlu
Optionally awaitable simple to use Concurrent Priority Queue.
by Marius Bancila
This article is a walk-through the C++11 support for threads and synchronization mechanisms (mutexes and condition variables).