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by Hydeen
How I made my 2D Game, a Mario platformer type of game. I searched around the internet for most of these things, but had trouble finding it. Especially collision detection that I ended up creating a simple solution by myself.
by HoshiKata
Practical on the fly fast mesh generation from arbitrary points.
by Ian Sullivan
A short guide to making an HTML5 physics based multiplayer game
by Matt Scarpino
Simulating displacement, velocity, and acceleration in code.

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by Hydeen
How I made my 2D Game, a Mario platformer type of game. I searched around the internet for most of these things, but had trouble finding it. Especially collision detection that I ended up creating a simple solution by myself.
by HoshiKata
Practical on the fly fast mesh generation from arbitrary points.
by Ian Sullivan
A short guide to making an HTML5 physics based multiplayer game
by Matt Scarpino
Simulating displacement, velocity, and acceleration in code.

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physics 

by Hydeen
How I made my 2D Game, a Mario platformer type of game. I searched around the internet for most of these things, but had trouble finding it. Especially collision detection that I ended up creating a simple solution by myself.