This topic will cover the bad design practice using STUPID and good design practice using SOLID. Detailed explanation for Single Single Responsibility Principle, Open and Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion (DI) Principle.
This topic will cover the bad design practice using STUPID and good design practice using SOLID. Detailed explanation for Single Single Responsibility Principle, Open and Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion (DI) Principle.
This topic will cover the bad design practice using STUPID and good design practice using SOLID. Detailed explanation for Single Single Responsibility Principle, Open and Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion (DI) Principle.
This article covers Singleton Pattern in the most simplistic and easy to understand. The article will also talk about Static classes and the differences between singleton design pattern and static classes.
In this article, we’ll discuss Lazy initialization, the lazy keyword, why you make singleton class a sealed class and what are the differences between singleton and static class.
SystemFramework defines interfaces, classes, and types to support a native runtime system with its own garbage collector, delegates, etc. The design of SystemFramework classes is similar to those of the .NET Framework.
A practical guide to implementing the Thread-Safe Singleton pattern in C# with modern and traditional approaches, including real-world scenarios where each method excels.