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Cocos2D

Cocos2D

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by Android on Intel
This article describes the best tools and engines to use for game development.
by Android on Intel
In this article, I will explain how to build an NDK app for Android* on Intel® architecture.
by syed shanu
CocosSharp for Windows phone
by Android on Intel
This step-by-step guide walks you through the process of setting up and compiling different libraries that are used in gaming and multimedia specifically for x86 target platforms.

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by Android on Intel
This article describes the best tools and engines to use for game development.
by Android on Intel
In this article, I will explain how to build an NDK app for Android* on Intel® architecture.
by syed shanu
CocosSharp for Windows phone
by Android on Intel
This step-by-step guide walks you through the process of setting up and compiling different libraries that are used in gaming and multimedia specifically for x86 target platforms.

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Cocos2D 

by Android on Intel
This article describes the best tools and engines to use for game development.
by Android on Intel
In this article, I will explain how to build an NDK app for Android* on Intel® architecture.
by syed shanu
CocosSharp for Windows phone
by Android on Intel
This step-by-step guide walks you through the process of setting up and compiling different libraries that are used in gaming and multimedia specifically for x86 target platforms.
by YevheniyK
The article describes a general approach to using Cocos2d-x on top of native components and relevant coding specifics for Cocos2d-x, iOS and Android.
by Android on Intel
Icy Rocks Workload: A Real Workload for the Android Platform
by IAmJoshChang
In this article, we touch on common situations where you must work to update a 32-bit app, like: Having an older Android project that needs to be updated to a higher API-Level, working in a game engine like Unity, and working in an Android project that uses native libraries like Cocos2d-x