by Jeremy C. Ong
Texture encoders and decoders are often the most bandwidth intensive parts of a game and optimized encoding with Arm's ASTC encoder can provide a lot of benefit to runtime decoding.
by Intel
Boosting Performance with Intel® FPGA SDK for OpenCL™ Technology
by Bahrudin Hrnjica
ANNdotNET v1.0 has been released
by tugrulGtx
Header-only C++ tool that supports basic array-like usage pattern and uses multiple graphics cards in system as storage with LRU caching