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GPU

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by Jeremy C. Ong
Texture encoders and decoders are often the most bandwidth intensive parts of a game and optimized encoding with Arm's ASTC encoder can provide a lot of benefit to runtime decoding.
by Intel
Boosting Performance with Intel® FPGA SDK for OpenCL™ Technology
by Bahrudin Hrnjica
ANNdotNET v1.0 has been released
by tugrulGtx
Header-only C++ tool that supports basic array-like usage pattern and uses multiple graphics cards in system as storage with LRU caching

Latest Articles

by Jeremy C. Ong
Texture encoders and decoders are often the most bandwidth intensive parts of a game and optimized encoding with Arm's ASTC encoder can provide a lot of benefit to runtime decoding.
by Intel
Boosting Performance with Intel® FPGA SDK for OpenCL™ Technology
by Bahrudin Hrnjica
ANNdotNET v1.0 has been released
by tugrulGtx
Header-only C++ tool that supports basic array-like usage pattern and uses multiple graphics cards in system as storage with LRU caching

All Articles