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Shaders
Shaders
Great Reads
DirectX 11 Compute Shaders
by
Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
HLSL Development Cookbook–A Review
by
Simon Jackson
HLSL Development Cookbook Review
Learning Modern OpenGL
by
Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
OpenGL Development Cookbook
by
Bartlomiej Filipek
Review of a very interesting book about Modern OpenGL Application Development.
Latest Articles
DirectX 11 Compute Shaders
by
Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
HLSL Development Cookbook–A Review
by
Simon Jackson
HLSL Development Cookbook Review
Learning Modern OpenGL
by
Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
OpenGL Development Cookbook
by
Bartlomiej Filipek
Review of a very interesting book about Modern OpenGL Application Development.
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Shaders
DirectX 11 Compute Shaders
by
Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
Learning Modern OpenGL
by
Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
OpenGL Development Cookbook
by
Bartlomiej Filipek
Review of a very interesting book about Modern OpenGL Application Development.
Shader Effects in WPF - The basics
by
Kenneth Haugland
Create HLSL files,
compile them and use them in a WPF appliction.
A light Shazzam Shader Editor tool for Visual Studio
Shader Optimization with the Mali Offline Compiler
by
Jeremy C. Ong
In this article,
we’ll introduce you to the usage and expected benefits of using Mali Offline Compiler as a key step in your game development workflow.