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Shaders

Shaders

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by Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
by Simon Jackson
HLSL Development Cookbook Review
by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
by Bartlomiej Filipek
Review of a very interesting book about Modern OpenGL Application Development.

Latest Articles

by Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
by Simon Jackson
HLSL Development Cookbook Review
by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
by Bartlomiej Filipek
Review of a very interesting book about Modern OpenGL Application Development.

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Shaders 

by Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
by Bartlomiej Filipek
Review of a very interesting book about Modern OpenGL Application Development.
by Kenneth Haugland
Create HLSL files, compile them and use them in a WPF appliction. A light Shazzam Shader Editor tool for Visual Studio
by Jeremy C. Ong
In this article, we’ll introduce you to the usage and expected benefits of using Mali Offline Compiler as a key step in your game development workflow.