by Mike Oberberger
Compute a velocity vector which allows a first moving object to intercept a second moving object given known positions and current velocities within a game or simulation environment
by Andreas Michael Kreuzer
This article is about collision detection for convex polytopes using the simplex method.
by tugrulGtx
A walkthrough for a grid implementation of "particle in cell" problem to improve performance of axis-aligned bounding-box (AABB) collision checking in various scenarios