This tip will introduce a library written in C++ that wraps up a 2d polygon triangulation algorithm with time complexity of O(N*logN), the algorithm works on both self-intersected and non self-intersected polygons.
High-end quality in text rendering concerns not only the characters, but also the character spaces - and here FreeType is not quite up to date anymore: The kerning used by FreeType is not always available (especially with newer fonts).