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STL

STL

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by Igor Sukhov
The ATL and MFC versions of the class that implements a dialog for selecting users(computers) within the Windows Network.
by Ryan Binns
An implementation of synchronous .NET style delegates in non - .NET VC++ 6.
by AssemblySoft
A trivial business logic layer from scratch with a TDD approach.
by ZhaoRuFei
This article provides a macro + template solution to support .NET-like Reflection for enums such as ToString, IsDefined, Parse, GetValues, GetNames.

Latest Articles

by Igor Sukhov
The ATL and MFC versions of the class that implements a dialog for selecting users(computers) within the Windows Network.
by Ryan Binns
An implementation of synchronous .NET style delegates in non - .NET VC++ 6.
by AssemblySoft
A trivial business logic layer from scratch with a TDD approach.
by ZhaoRuFei
This article provides a macro + template solution to support .NET-like Reflection for enums such as ToString, IsDefined, Parse, GetValues, GetNames.

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STL 

by AssemblySoft
A trivial business logic layer from scratch with a TDD approach.
by Mark Vinod Sinnathamby
The 3-dimensional co-ordinate space
by Mark Vinod Sinnathamby
Multiple and nested coordinate spaces
by Mark Vinod Sinnathamby
3D Game Math Primer 3: What are Vectors anyway?
by Mark Vinod Sinnathamby
3D Game Math Primer 4: Operations on Vectors
by Sibeesh Passion
Hi Today we will create a drag and drop game which uses jquery drag drop functions. We will create two boxes, from one box we need to drag the content box and drop the same to another box. We will be using sortable function and its events. I hope you will like this game. Background […]
by Rob Kraft
A simple build summary email for your development environment. Tests included
by Keyhole Software
AngularJS is a popular framework used for building single-page applications. One great benefit of using Angular is that it is easy to incorporate automated testing. I have been using Angular on various projects for a few years now, so naturally I was curious to learn what’s new in Angular 2.
by DavidSchmitt
Android development FAIL
by Keyhole Software
How to automate your front-end development environment with npm
by Tom Janssens
Development of a leak finder for multitable SitNGo Poker
by Val Okafor
Beginning Android development
by Stephen Dycus
Goals: Learn to load sound files with the tag. Learn to fire off a sound as a sound effect. Learn to set up a bgm variable and update it. What game is complete without adding sound? It’s not a difficult task thanks to the  tag.
by Graham D Smith
Continuous delivery with TFS: Provisioning a Visual Studio Development Machine
by IAmJoshChang
How to stop the time score system when the game is over
by IAmJoshChang
How to create a VR first person shooter IV - Game over panels
by Thomas Weller
dotCover - a new kid on the (development) block
by zoufeiyy
Enabled Remove Development Environment
by Vidyasagar Machupalli
I have decided to learn,develop and market a Game.Cool!!! but which game engine/framework should i go with ? What are the pros and cons of existing Game Engines? Where can i leverage my existing coding and design skills ? Today,This post will try to answer to few of the questions.There are N nu
by Vidyasagar Machupalli
Gaming: 2D Game Engines
by Vidyasagar Machupalli
Gaming: Developer to Game Developer – A transition
by Vidyasagar Machupalli
Gaming: The best free tools to start your Game Development
by S Ravi Kumar (TechieRathore)
How to get ready for Xamarin development
by Grant Curell
How did they come up with 159 million million possibilities in the imitation game?
by IAmJoshChang
How to run your Libgdx game on your desktop
by Jamie Munro
I'’ve only been doing TDD for a few weeks, but I’'m completely sold.  I don’t want to go back!  I’'ll be honest though, it hasn'’t been easy.
by Inaki Ayucar
Introduction to collision detection techniques in games (prelude to collision detection in XNA)
by mrjvdveen
A discussion about LightSwitch
by Martin Vorbrodt
Multi-hashing
by thoughts-on-coding
Matrices are a key concept in solving linear equation systems. Efficient implementations of matrices are not only considering computation complexity but also space complexity of the matrix data.
by Martin Vorbrodt
Parallel STL
by Rob Kraft
Reduce Waste During Software Development by Increasing Communication
by ed welch
Two tips to reduce game start up time
by Orjan Westin
How would you remove all whitespace from a std::string? Here's a look at a number of different ways.
by Gilly Barr
Solving the "Move the Box" game programmatically
by User 8984948
A few examples.
by Ayobami Adewole
Test Driven Development(TDD) in C#
by Vidyasagar Machupalli
Unity and C#: Game Loop (Awake, Start, Update)
by Vidyasagar Machupalli
After a successful game release to Windows store ,I wanted to try with mobile platforms.I thought why can’t i port the same game (Bongo Soccer-200 downloads on win 8/8.1 as on today) to android? The issues i may face I have used an unity Terrain and a 3dMax goalpost in my game,which are h
by Vidyasagar Machupalli
Unity - Learn 2D game development
by Sohel_Rana
How VS's Conditional Compilation supports team members with different working/deployment environment needs to work together
by thoughts-on-coding
Using pointer to members is sometimes a mighty feature of C++. In this post you see a way of how to use them in STL algorithms.
by Bartlomiej Filipek
How memory access patterns can influence performance of your code
by thoughts-on-coding
How can we share and increase software development knowledge in a heterogeneous team? Weekly Knowledge Candy
by PeteBarber
XCode 5 Versus XCode 6 Default Generated Game (Sprite Kit) Project and Scene Sizes