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Vulkan

Vulkan

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by Android on Intel
A tutorial for writing applications using Vulkan. I will share my thoughts and experiences as someone who knows OpenGL and would like to “migrate” to its successor.
by EgorYusov
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by EgorYusov
An implementation of a basic path tracer with Diligent Engine

Latest Articles

by Android on Intel
A tutorial for writing applications using Vulkan. I will share my thoughts and experiences as someone who knows OpenGL and would like to “migrate” to its successor.
by EgorYusov
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by EgorYusov
An implementation of a basic path tracer with Diligent Engine

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Vulkan 

by Android on Intel
A tutorial for writing applications using Vulkan. I will share my thoughts and experiences as someone who knows OpenGL and would like to “migrate” to its successor.
by EgorYusov
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by EgorYusov
An implementation of a basic path tracer with Diligent Engine
by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
by EgorYusov
An introduction to ray tracing API in Diligent Engine
by Igor Kushnarev
Creating Vulkan instance with Kotlin Native
by Igor Kushnarev
Native windows with Kotlin Native for Linux and Windows platforms
by Igor Kushnarev
Vulkan surface, physical and logical devices with Kotlin Native
by Igor Kushnarev
Vulkan pipeline with Kotlin Native
by Jon
A high level library allowing quick and easy creation of Vulkan samples