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XBox

XBox

Great Reads

by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
by Joel Ivory Johnson
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
by Alan Boldock
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
by Simon Jackson
Be careful of those SPECIAL names in Unity

Latest Articles

by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
by Joel Ivory Johnson
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
by Alan Boldock
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
by Simon Jackson
Be careful of those SPECIAL names in Unity

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XBox 

by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
by Joel Ivory Johnson
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
by Alan Boldock
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
by Judah Gabriel Himango
A series of articles meant to build a 3D space invaders game from the ground up using Microsoft's XNA technology.
by AmitDey
A Tutorial to develop a driving simulator using XNA Game Studio 2.0
by sandeepkumar.sgnr
As the name suggests, you will be driving a space ship in galaxy and protecting yourself from meteors. Now to show ultrabook capability with the game I will be using touch and accelerometer.
by Vangos
Floor Detection using Kinect
by Pooja Baraskar
This Article will help you in Getting Started with Intel Realsense 3D Technology
by Dan Thyer
Use a Microsoft Kinect to control the home automation in the house. Lights can be turned on an off from speech recognition or from pointing at them and waving your other hand one way to turn on and the other way to turn off.
by Dan Thyer
Remote control a squirt gun, open the garage, and water the garden all through .net
by Marc Clifton
My journey to unravel and discover a solution for hosting XNA in a WinForm UserControl
by CJ Kent
Create an Interpolating Timer and use it to fade textures in and out in XNA 4.0
by sandeepkumar.sgnr
This article is all about my experience of developing a SkyWar game for CodeProject’s Intel AppUp competition.
by sandeepkumar.sgnr
Journey of Windows 8 game SkyWar for Intel App Up competition
by Vangos
Kinect is dead! Now what?
by Vangos
How to measure the orientation of a joint around each axis (X, Y, Z)
by Edgar Maass
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Ayush001
Traditional game which becomes more interetsing.
by Elham Dolatabadi
The application allows users to record and store Kinect streams at 30 frames per second to a folder.
by Tamus
A ReaderWriterLock that cannot deadlock, and thread-safe example collections
by Edgar Maass
Different methods to align (aka stich, register) point clouds via the ICP (Iterative Closest Point) method
by dolhaig
How to Resume the User's music after we played a video or audio from our Silverlight/XNA WP7 Application.
by coder_of_salvation
Skip the 'starting from scratch' & Makefile bullsh*t, this will boost your creativity
by Simon Cooke
A bi-partite circular buffer for high performance buffering, where it comes from, and why you'd want to use it.
by Bachowny
C++ code showing how to track memory usage to avoid memory leaks
by Vahe Karamian
The third article in a series to discuss Unity 3D and how to get started with your own 3D projects.
by Pedro Güida
The article shows how to embed a XNA-based game into a WinForms control with ease. Also, it explains how to integrate an XNA GS project into VS2008 (this IDE is not currently supported by XNA GS), and in turn, to be able to use WPF with your XNA-based creation.
by Bob Bradley, Kurt Wesner
A batched text output component that is useful for debugging XNA projects.
by Inaki Ayucar
This article is an example of visual rendering and content processing with XNA, and a good start for those who want to start learning XNA.
by Valentin Billotte
Another way to integrate multiple XNA scenes inside WPF.
by Simon Jackson
We have finally reached the end of an era and the dawn of the next with the MonoGame project. The latest release has now broken its ties to the old XNA framework and stands alone.