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by Evgeny Pereguda
Clone of PCSX/PCSX2/PPSSPP emulator for Windows 10 on WPF/C# with "touch" control
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro Win32 in INICODE and the samples of the Joystick implementation
by Bob Ciora
Definition of the CDSSD3DView8 class, a CView-derived class to facilitate Direct3D development with SDI.

Latest Articles

by Evgeny Pereguda
Clone of PCSX/PCSX2/PPSSPP emulator for Windows 10 on WPF/C# with "touch" control
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro Win32 in INICODE and the samples of the Joystick implementation
by Bob Ciora
Definition of the CDSSD3DView8 class, a CView-derived class to facilitate Direct3D development with SDI.

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nvidia 

by Eric Anderson IO
In this post we're going to be tying up some loose ends.
by John Michael Hauck
These posts are meant to inspire you to enter into the world of graphics processor programming.
by John Michael Hauck
These posts are meant to inspire you to enter into the world of graphics processor programming.
by John Michael Hauck
These posts are meant to inspire you to enter into the world of graphics processor programming.
by Ravimal Bandara
An introduction to high performance computing
by Adnan Boz
An entry level example of how to use NVIDIA CUDA technology to achieve better performance within C# with minimum possible amount of code
by Vidyasagar Machupalli
Gaming - anti-aliasing techniques
by John Michael Hauck
Some ad hoc performance test results for a simple program written in C# as obtained from my current desktop computer: Dell Precision T3600, 16GB RAM, Intel Xeon E5-2665 0 @ 2.40GHz, NVidia GTX Titan.
by John Michael Hauck
It has never been easier for C# desktop developers to write code that takes advantage of the amazing computing performance of modern graphics cards.
by Simon Jackson
HLSL Development Cookbook Review
by Aniruddha Loya
How to install Windows on Macs?
by Adnan Boz
How to set up Amazon EC2 Windows GPU instance for NVIDIA CUDA development
by Nikola M. Živković
Introduction to TensorFlow with Python example
by Adnan Boz
In this blog post, I’m diving deeper into Thrust usage scenarios with a simple implementation of Monte Carlo Simulation.
by Adnan Boz
Massively Parallel Random Nunber Generation using CUDA C, Thrust and C#
by aroman
A ray tracing project
by John Michael Hauck
Writing massively parallel Windows software in C++ that takes full advantage of the processing power found in the video cards of today’s gaming computers.
by Member 11794279
When processor is not enough
by Simon Jackson
Since Microsoft launched its Mixed Reality program, initially with the business focused HoloLens program, a lot of interest has been garnered for the experiences it has generated, especially with most of its game focused demos.