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CPU

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by OKarpov
How to use ASM in C#.NET and most fast memory copy method
by Raphael Mun
In this article we’re going to build a fully functional MNIST handwriting recognition app using TensorFlow Lite to run our AI inference on a low-power STMicroelectronics microcontroller using an Arm Cortex M7-based processor
by Intel
It's not just between one architecture today and another architecture today, but the architectures of today and tomorrow. oneAPI has the potential to become the industry norm for compiling code for all kinds of architectures.
by Elmira Volkova, Alexander Bobyr, Igor Ermolaev
In this article, we divide the computation between the host CPU and a discrete Intel® GPU such that both processors are kept busy.

Latest Articles

by OKarpov
How to use ASM in C#.NET and most fast memory copy method
by Raphael Mun
In this article we’re going to build a fully functional MNIST handwriting recognition app using TensorFlow Lite to run our AI inference on a low-power STMicroelectronics microcontroller using an Arm Cortex M7-based processor
by Intel
It's not just between one architecture today and another architecture today, but the architectures of today and tomorrow. oneAPI has the potential to become the industry norm for compiling code for all kinds of architectures.
by Elmira Volkova, Alexander Bobyr, Igor Ermolaev
In this article, we divide the computation between the host CPU and a discrete Intel® GPU such that both processors are kept busy.

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CPU 

by Raphael Mun
In this article we’re going to build a fully functional MNIST handwriting recognition app using TensorFlow Lite to run our AI inference on a low-power STMicroelectronics microcontroller using an Arm Cortex M7-based processor
by Intel
It's not just between one architecture today and another architecture today, but the architectures of today and tomorrow. oneAPI has the potential to become the industry norm for compiling code for all kinds of architectures.
by Elmira Volkova, Alexander Bobyr, Igor Ermolaev
In this article, we divide the computation between the host CPU and a discrete Intel® GPU such that both processors are kept busy.
by Raphael Mun
In this article we briefly look at two examples of how to use Vulkan to maximize the graphics performance in your game.
by Alexandre De Pereyra
Efficient anti-aliasing techniques are an important tool of high-quality, real-time rendering. A new Intel technique called Morphological Antialiasing (MLAA) addresses limitations of the standard technique, MSAA. This article discusses MLAA implementation. Includes code samples and free download.
by Intel
Julia's approach to multithreading combines many previously known ideas in a novel framework. While each in isolation is useful, we believe that―as is so often the case―the sum is greater than the parts.
by Paul Lindberg
This case study details how the game takes best advantage of low-power systems, while still scaling up to look and run fantastic on more robust systems.
by Jeremy C. Ong
Accelerate a C++ article with GPU support using Intel's oneAPI