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DirectX

DirectX

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by Perry Marchant
An article on decoding Ogg Vorbis audio files in .NET.
by Karel Donk
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
by MetaMapper (Andy Powell)
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.
by Tommi Laukkanen
A KD-Tree which stores axis aligned boxes.

Latest Articles

by Perry Marchant
An article on decoding Ogg Vorbis audio files in .NET.
by Karel Donk
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
by MetaMapper (Andy Powell)
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.
by Tommi Laukkanen
A KD-Tree which stores axis aligned boxes.

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DirectX 

by Perry Marchant
An article on decoding Ogg Vorbis audio files in .NET.
by Karel Donk
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
by MetaMapper (Andy Powell)
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.
by Tommi Laukkanen
A KD-Tree which stores axis aligned boxes.
by Igor Stjepanovic
In this project I demonstrate how to write a simple 3D rendering application in a relatively small amount of code.
by lxdfigo
A 3D Game Based on Ogre, ODE, 3D Max, CEGUI and so on
by Bob Ciora
Definition of the CDSSD3DView8 class, a CView-derived class to facilitate Direct3D development with SDI.
by Ali Tavakol
Fast, real, and easy to connect to your application.
by BlackDice
Lets user create and manipulate 3D DirectX models.
by Aric Wang
The article will give you an idea on how to design a source filter.The source filter creates samples and outputs it from its output pin.
by Davidwu
A Cool Vista Sidebar Gadget Style CPUInfo Animate Control! (Fixed)
by Jason Troitsky
A CStatic derived class that can be dropped into an application to provide the ability to load and display 3D objects
by Paul M Watt
An interpretation of a popular falling block game implemented with DirectX that attempts to avoid any copyright infringement.
by arussell
A DirectX Wrapper
by Michael Chourdakis
Create music easily
by John Hilton
Simple yet comprehensive viewing code for OpenGL and Direct3D.
by Ali Tavakol
Fast, beautiful, real and easy to connect to your application
by logicchild
An article that desribes some essentials to help learn the DirectX technology.
by João Paulo Figueira
Capture your Windows Mobile device screen via ActiveSync or WMDC.
by S Keller
This article talks about a simple and powerful game engine to make game programming simpler
by WajihUllahBaig
How to read audio input devices in DirectX.
by Sumi, Eo, WajihUllahBaig
How DirectShow can be used to play a video in console mode.
by Okan Kocyigit
A simple snake game controllable both by joystick and keyboard, graphics using C#, joystick control using Directx
by Software_Developer
A Simulation of a Canadian F-86 fighter jet in Windows Forms using Visual C++ 2005
by Zhaohui Xing (Joey)
This article focuses on giving an example of using the DirectX API in PC game software development by using a DirectSound wrapper class
by Android on Intel
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX 11, we present a port of the same algorithm adapted for Android devices that support OpenGL ES 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL extension.
by Xavier John
A Maze based game.
by Afzaal Ahmad Zeeshan
In this article, I would explain the steps to create a simple WPF application that can read out text for you; using .NET framework's Speech API and Installed voices.
by Mingliang Zhu
An article showing how to easily but effectively extract all frames from a video as bitmaps
by Android on Intel
Android* Texture Compression - a comparison study with code sample
by CRayGoodwin
Custom windows control that mimics Windows 7 diming & asynchronous aero progress animation
by WajihUllahBaig
A console program that captures audio but does not save it.
by WajihUllahBaig
A console program that captures audio and saves it.
by WajihUllahBaig
A console program that captures audio and saves it with simultaneous preview.
by almere109
Enhancements to the DirectX.Capture class for capturing audio to WMA files.
by Andrew Rissing
An application for visualizing common dendrimer models
by chazza_10101
How to setup an Axiom application
by Abudreas
Applying simple world transformation in 2D world using DirectX and VB.NET
by WajihUllahBaig
Capturing video from webcam and VMR9 windowless rendering with DirectShow.
by Vahid Kazemi
Start Direct3D programming and create a window
by Vahid Kazemi
Create your first application using Direct3D 10.
by Mårten R
How to create believable physics using C#.
by CMalcheski
Thinking outside the box can result in critical performance gains
by arussell
Box2D DebugDraw Implemented using DirectX 2D and win32
by Android on Intel
The current generation of Intel® graphics hardware extends Intel’s leadership in enabling innovation across the industry, including being fully ready for DirectX 12 and driving the adoption of advanced features by next-generation games.
by Shao Voon Wong
Bring your existing WPF and Winform application to the Microsoft Store
by Mahmoud Samir Fayed
Getting started with 2D games development and build the Flappy Bird 3000 game using the Ring programming language.
by Lukasz Kwiecinski, Istrib
A .NET component capturing WAVE or MP3 sound from a sound card. LAME used for MP3 compression.
by Leslie Sanford
A toolkit for creating software synthesizers with C# and Managed DirectX.
by Leslie Sanford
Demonstrates how to create a simple synthesizer using the C# Synth Toolkit
by John Underhill
Simple alarm system for those on a budget..
by Andrew Kirillov
A C# video surveillance application, which allows monitoring several IP cameras simultaneously.
by free5lot
Camera_Net is a FLOSS library for using video-cameras and video-inputs in .NET projects easily
by R@jeev K R
This articles shows how to capture an image from a streaming URL using different ISampleGrabber modes.
by Dillip Kumar Kara
LiveVideo is an application to capture live video from various video capture devices.
by Blas5
A solution to capture video and frames simultaneously
by Samiullah Khan
This article describes the process of storing the audio data of a movie file (.mpeg, .mpg, .avi and .dat) on the hard disk in a WAV file using DirectShow filters.
by hpAng
An enhancement for the DirectX video stream and frame capture sample.
by Mauricio Ritter
This article show the creation of a simple HitChecking class that allow you to check the if an object in the plane has been hit. It uses the GDI API, implementing some of the region functions.
by Razvan Aguridan
Beginner optimization tutorial
by EgorYusov
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
by BlackDice
A front-end for Microsoft's Conv3ds utility.
by shunninghuang
CPS1 emulator, ROM hacking
by Allegnet
An article on how to use the AllegNet library to write games with managed languages for the .NET 2.0 framework.
by Davin Eastley
Want to learn about the current game industry and how to design a formula for a great game? Come here for ideas on formulating your strategy.
by James Gupta
Teaches you how to create a HUD in Direct3D / C# - this first part goes through the basics of creating and rendering text
by Vorn Mom
A quick guide to the C# CustomUI sample from the DirectX SDK.
by Shmuel Zang
This article shows how we can render an interoperable MDX (Managed DirectX) scene, inside a WPF window.
by Shmuel Zang
This article shows how we can present a 3D scene and, perform common operations (zoom, rotate, move, zoom to specific region, adjust the camera to view the whole of the scene, and pick a 3D shape on a specific region on the rendered surface) on it, using Managed DirectX.
by Jose A Pascoa
Desktop Duplication API in Delphi
by Bruno Sonnino
In this article, I show you how to develop a soccer penalties shootout game.
by Carlos Jiménez de Parga
A wrapper class library for the DirectMusic MIDI.
by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by CMalcheski
Part II - Laying the Foundation for the Migration to Assembly
by Michael Chourdakis
Draw your vectors using a new, ActiveX based hardware accelerated interface.
by Bartlomiej Filipek
Short review of a very interesting book about DirectX 11 using C#
by Stephane Rodriguez
A DirectDraw Framework made of template classes
by Liaqat Fayyaz
How to fine tune a TV channel in DirectShow / How to set custom video frequencies of TV tuner devices?
by tanvon malik
This article is about DirectShow filters and how to create them
by tanvon malik
DirectShow filters are described in an easy to understand way.
by Roman Ginzburg
This article is about DirectShow development in general and filters development in detail.
by Roman Ginzburg
A generic source filter which exposes an interface for pushing downstream RGB samples of predefined size and frame rate, and can be used for any custom frame input scenario.
by Roman Ginzburg
A text overlay filter and a JPEG/JPEG2000 encoder using transform filters.
by Ashok Jaiswal
How to paint in DC in source filter
by lilbiz8
A VB.net example to show how to use DirectShow in VB.NET.
by Kovalev Maxim
How to cut off specified parts of media file using DirectShow
by almere109
Enhancements to the DirectX.Capture class for TV fine-tuning using IKsPropertySet.
by Arman S.
An article on multimedia - playing Waves by using the DirectSound component.
by Leslie Zhai
Open source windowless presentation manager library with DirectX 3D anmiation
by James Gupta
Learn about DirectX 10 here - article will be updated as information is released
by Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
by Anthony Roach
A framework for writing apps using DirectX 8
by Anthony Roach
An extension to the DirectX framework for adding backgrounds
by IrrationalThinking
Shows you how to implement a DirectX Render Window into a .NET Form.
by CMalcheski
How to Create a Complete DirectX Game in Assembly Language
by CMalcheski
App Initialization and Main Window Creation
by CMalcheski
A Full DirectX Sample Application Created in Pure Assembly Language
by Fredrik Bornander
An article on how to create a generic engine for board games such as Checkers or Chess
by Mohamed Meshref
The second lesson in the DirectX lessons in C#
by LeisureBamboo
In this article, you will see the steps required to simultaneously play multiple midi file from memory using MCI functions.
by Doga Arinir
CDirectXDialog is a base class for dialog classes in which you want to use DirectX.
by Doga Arinir
CDirectXDialog is a base class for dialog classes in which you want to use DirectX. This example gives a profound describtion about the features of this class.
by hpAng
A library that can capture video stream and frame together
by Asif Bahrainwala
GS-SO tutorial for basic effects
by Gertruud Lawrence
This article explains how my class CDXSurfaceMgr can be used to facilitate Double Buffered drawing.
by Prakash Nadar
The tutorial demonstrates the usage of ID3DXSprite to render a 2D image using Directx 8.
by marb
Drawing Graphics fast with DirectDraw than with GDI
by Jonas Beckeman
Sprite engine for D3D and GDI+ (with several game examples).
by Maxim Kartavenkov
Articles describes how to make pure C# rendering video on EVR with custom presenter over Direct3D in .NET
by JockerSoft
Class to extract frames from most video file formats using IMediaDet
by daniel049
Sample application to extract still pictures from most movie file formats.
by Dejan Mauer
Free and easy way to access a web camera by using the Aforge library.
by Xavier John
A game written using Visual C++ and DirectX.
by Denis Lysikov
In this article I'm going to tell about the features of working with DVB-T2 TV tuners and the nuances that you can expect in this work.
by notmasteryet
Using a Fast Fourier Transform to calculate the fundamental frequency of the captured audio sound
by Chris McElligott Park
A C# example of working Force Feedback in Managed DirectX
by Intel
Game Companies Speed Up Development with Intel® Sample Code
by Member 3873633
A game engine first prototype
by Geraud Cambournac
How to get the vertices from a mesh base object with Managed C++.
by EgorYusov
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API
by Kubajzz
All you need to know about GPU - accelerated effects in Windows Presentation Foundation
by omeecode
Google Maps Offline in windows discusses how one can download or save Google maps and then view these images offline
by Christian Graus
An Asteroid's clone which needs some work but will illustrate some points about writing games.
by AvengerDr
This article introduces the Odyssey User Interface, a library of controls that can be used in any Managed DirectX application.
by Maxim Kartavenkov
Article describes how to make H.264 Video Encoder DirectShow Filter using NVIDIA encoder API in C#
by Paul Higinbotham
DirectX based application to open and view Half Life 1 game files
by Andrew Kirillov
Some ideas about Hands Gesture Recognition in still images and video feeds, using the AForge.NET framework (C#).
by Ansel Castro
Describes the basic steps to render height maps using the graphics engine of Igneel
by John Hilton
Save space and save the planet by using integer coordinates
by John Hilton
See why your GPU is getting so hot.
by Adrian Brutus
A project that alows the user to create a 3D world.
by DGoins
This article explains how to create a NT Service also known as a Windows Service using C++ with Managed Extensions.
by jackjohnston99
The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound
by EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.
by gricardi
As users are migrating from traditional desktops to mobile devices, transitioning your Windows application to the web is the next step to increasing your exposure. Thinfinity VirtualUI delivers your Windows applications to users on any device, anywhere.
by Android on Intel
Which Intel software tool includes a new name, new features, and it's ALL available for FREE?
by Carlo McWhirter
Interactive 3D Spectrum Analyzer for Windows Media Player using DirectX 9 and some light GPGPU.
by Ashley Davis
Introducing Investigo: Using a Proxy DLL and embedded HTTP server for DirectX9 Performance Analysis, Debugging and Automated Performance Testing
by Dr. WPF
.NET 3.5 SP1 is here! It's time to break out your DirectX skills. This article provides the information necessary to get started using a new DirectX interop feature in WPF called D3DImage.
by Mauricio Ritter
This is an introductory example of how to create a simple application using the DirectDraw library to produce some animation in fullscreen mode. It requires DirectX SDK 7 or greater to run.
by Karl 2000
This article shows you how to create a simple Direct 3D application. You will create a 3 dimensional clock using simple meshes and textures.
by Android on Intel
Introduction to Resource Binding in Microsoft DirectX 12
by Mauricio Ritter
This "Space Invaders"-like game was originally writen in DirectX 6, but I've changed some things so that you can use it with the latest version of the DirecX SDK. It uses just the Windows API and DirectX library (no MFC here). Have fun!
by Work Damnit!
Need to control something with a Joystick in Windows? Here is an easy to use driver that will help you do it.
by Kastellanos Nikos
The Space Donuts 3D for MFC.
by Jeremy Falcon
A beginner's guide to talking like a computer.
by stebo0728
A DirectX based Audio Volume Meter, emulates LED panel on sound board.
by Shao Voon Wong
Lee Algorithm Mazesolver in MFC and Direct2D
by Andrew Kirillov
Turning regular USB web camera into a pan tilt camera using the Lego Mindstorms robotics kit and tracking simple objects using C#.
by Tiberiu Boros
This article shows how to load Milkshape ms3d binary files, animate and display them with OpenGL
by Sajjitha Gunawardana
This program demonstrates how multithreading could be used to load textures etc., into a DirectX program so that the program startup time could be reduced.
by Michael Chourdakis
An introduction to machine learning with working C++ code that trains a linear regression model.
by Ziad Elmalki
Using Managed DirectDraw with Windows Mobile.
by James Gupta
This is the first in a series of tutorials designed to show you how to create a basic terrain engine.
by James Gupta
This is the second in a series of tutorials designed to show you how to create a basic terrain engine.
by James Gupta
This is the third in a series of tutorials designed to show you how to create a basic terrain engine.
by James Gupta
Great, we have terrain, but now, in a similar fashion to Dr. Livingstone we must explore this vast terrain
by logicchild
An article that illustrates referencing DirectX Libraries in an F# application
by EgorYusov
Descriptors and descriptor heaps are key components of a new resource binding paradigm introduced in Direct3D12. This article describes an efficient system for managing descriptor heaps.
by EgorYusov
This article describes a low-overhead strategy for managing lifetimes of resources in Direct3D12.
by Ayush001
Traditional game which becomes more interetsing.
by daniel049
Demonstrates building DirectShow filter graphs for file conversion.
by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
by Amory Wong
An article on parsing MIDI files and using MIDI events.
by Arman S.
An article that presents some C++ classes to play MIDI files.
by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
by Taha Elsayed
Motion detection using webcam, by C#.
by Lukasz Kwiecinski, Istrib, Ed Nutting
A program that integrates with iTunes and DirectSound to record music
by Stephane Rodriguez
An overview of three methods on how to perform multimedia streaming.
by Cr@zyIv@n
A new version of the old game.
by Android on Intel
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
by Christ Kennedy
A C# game using Sprite-Editor graphics, way-points for AI controlled characters, and a mini-map collision detection scheme.
by DeltaEngine
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
by User 2739121
..using DirectDraw - A tool for displaying a customisable overlay
by Farhan Ghumra
Here I am presenting you how can you paste date time in photo. This article will be helpful to those devs who want to add CamaraCaptureUI in their apps.
by John Hilton
How to pan in perspective views so the point under the cursor stays under the cursor.
by Intel
This article describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs.
by ENO
“Circular Buffers” is an application developed in VB.NET (VS 2003).
by jackyxinli
An article to show how to play audio file with DirectSound and display its spectrum in real time accurately
by jackyxinli
An article to show how to play a Wave file with DirectSound and display its spectrum in real time.
by jackyxinli
An article to show how to play a Wave file with DirectSound and display its spectrum in real time.
by xsamar
An article on Streaming buffers
by daluu
Framework for porting code between different languauges and platforms through a standard XML schema.
by BeCapture
This article shows how to work with MPEG2 capture devices such as Preview, Record. Works with all video renderers. Grab picture and configure MPEG2 Demux.
by Christian Graus
A guided tour of the many reasons NOT to use DirectX9 for your audio/video playback needs
by Jarno Burger
How to use use brightness, contrast, saturation, hue in your DirectShow.Net filtergraph.
by daniel049
A collection of tutorials for programming DirectShow in C#.
by daniel049
This article shows how to implement a DirectShow filter in C#.
by Maxim Kartavenkov
Article describes how to make DirectShow Filters in .NET, it consist of BaseClasses and couple of samples
by BlackDice
A tool for querying all types of databases.
by Mauricio Ritter
This is a 2D racing game that uses a DirectX wrapper library. The game has single player and multiplayer support.
by Inaki Ayucar
Why not building your own C# Maths library instead of using the ones included in APIs like DirectX or XNA?
by EgorYusov
An introduction to ray tracing API in Diligent Engine
by WajihUllahBaig
How to read audio, video devices and codecs installed on a PC via DirectShow.
by Ladislav Nevery
Probably the simplest possible sample for video image grabber on Windows. Supports AVI, MPG, QTV, Webcam,TVTuner, etc.
by Gopalakrishna Palem
Explains methods for recording DirectX and OpenGL rendered animations programmatically.
by Ansel Castro
The article shows how to render 3D graphics with C# in .NET using an API Igneel.Graphics.
by Cr@zyIv@n
With use of the High Level Shader Language, this article will help you create almost photorealistic terrains.
by Espen Harlinn
Direct2D, DirectWrite, Windows API, C++, std::shared_ptr and more
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by Sergio Mach
Evaluate C# on delivering more than 1000 animated sprites on fullscreen 1280x1024.
by c-smile
Basics of Sciter embedding principles, high-level overlook of Sciter SDK structure.
by Michael Chourdakis
DirectX hardware screen capture and encoding with audio mixing capabilities. H264/H265/VP80/VP90/FLAC/MP3. HDR supported.
by Jarno Burger
How to seek and get the position and duration for your DirectShow movie with VB.NET.
by Kenneth Haugland
Create HLSL files, compile them and use them in a WPF appliction. A light Shazzam Shader Editor tool for Visual Studio
by Intel
This tutorial demonstrates how to share surfaces between OpenCL™ and DirectX 11 with Intel ® Processor Graphics on Microsoft Windows, using the surface sharing extension in OpenCL.
by tanvon malik
An easy class which hides all nastiness of DirectShow, and helps in showing an image over playing video, and you can also control the image's transparency. Briefly described is how to do this all.
by hevesir
This is a simple electric organ (piano) to teach how to synthesize sound with directsound.
by Eric Falsken
A simple framework for implementing the best possible Managed DirectX render loop for games or simulations written in Microsoft .NET.
by verma-rahul
A simple media player.
by EcoSys
MIDI & Wave Player for VB.NET.
by AmitDey
Simulating Mirror in a Managed DirectX Application
by Mr.PoorEnglish
A new approach to 2D - geometric computation replaces Point, Size, and Rectangle.
by DrGary83
Using static and streaming sound buffers in Managed DirectX.
by darkoman
An article on creating a simple 2D DirectDraw game (the beginning).
by darkoman
An article on creating a simple 2D DirectDraw game (the game elements).
by darkoman
An article on creating a simple 2D DirectDraw game (the DirectX).
by darkoman
An article on a simple 2D space shooting game under DirectDraw.
by Abudreas
Create a DirectX device and draw some Primitives using VB!
by JimRL
A glow effect achieved by leveraging the stencil buffer
by JimRL
Create a more robust glow with basic post processing
by Shahin__
In this article, we simulate data streaming with JavaScript and talk about its potentials to perform the tasks associated with plug-ins.
by R@jeev K R
A simple streaming server using Direct Show and Windows Media Format SDK
by Rob Walter
An article on using DirectX (DirectDraw) to create a simple game
by Philippe Monteil
SurfaceImageSource Manager is a C++ WinRT component making it easy to produce ready-to-use SurfaceImageSource instances, and then use DirectX or Direct2D to define their aspect in C# Metro applications.
by Asif Bahrainwala
Hull, Domain shader
by Egor Yusov
Terrain Rendering is a game technology code sample that demonstrates how to render large-scale terrains in real time by efficiently distributing the tasks between the CPU and the GPU. This article provides an overview of the terrain-rendering application and includes a link to the free code.
by Terence Wallace
TexasQuest is a 2D side scroller platform game similiar to Super Mario
by Dmitri Nеstеruk
A multi-view console written in C# and DirectX.
by Dario Solera
How to playback sounds with 3D audio management.
by Dario Solera
How to playback sounds, apply effects and more with the Managed DirectSound 9.
by TowerTurtle
An audio player made by Tower Turtle productions.
by Chesnokov Yuriy
The article describes the use of Haar-like wavelet features for ultra fast object detection using a cascade of artificial neural network classifiers.
by logicchild
An article that describes some of the important parts of Direct3D program code.
by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
by DYSEQTA
How to access the power of Vista and the DWM without WPF and .NET
by mengwangk
Android phone as webcam or remote surveillance camera through Skype
by John Kopplin
A tutorial on Direct3D 8
by Cai Tao
An article on how to play audio stream data with DirectSound.
by Sameer Ahmed
This article describes how to dynamically mix two video files (.mpeg, .mpg, .avi and .dat). Mixing involves alpha-blending and stretching/shrinking and positioning of the two video streams, individually, using DirectShow's VMR9 filter.
by daniel049
A simple application to test DirectShow filters.
by Joel Ivory Johnson
Using the XInput library to interface with the Xbox 360 controller.
by Maxim Kartavenkov
Article shows how easy to make various video effects using PixelShaders in Direct3D.
by almere109
Enhancements to the DirectX.Capture class for capturing audio and video to Windows Media files, using IWMProfile
by okayit60
Oki.lib is a lib to use of the programmers to use in their projects develops with visual study NET 2003 or advanced and vc6.
by Maxim Kartavenkov
Articles describes how to make pure C# rendering video on VMR9 with custom allocator presenter over Direct3D in .NET
by Irfan alam
A library for creating a voice and text conferencing application
by Intel
In this article, we will introduce the components of INDE and show how developers can use them to create new applications and optimize existing applications. To start with Intel® INDE provides support for IDE integration.
by Rafael Mizrahi
An android that plays the Guitar Hero game. A DirectX DirectShow filters the video feed from the PlayStation2, detects where, when and how to play and moves the fingers accordingly.
by Michael Chourdakis
Demonstration of seven new programming technologies.
by ManelF
This project shows with an example how to combine Managed C++, Managed DirectX and Windows Forms.
by Joel Ivory Johnson
Recreated an old game as a simple demonstration of DirectDraw.
by Squirrel Twirler
A Windows version of a cool Linux screen saver.
by honey the codewitch
Run and develop Arduino code, including a display, on PC using this Windows PC shim and emulator.
by BeCapture
The new generation of capture device - MPEG2 capture that does time shift.
by Fredrik Bornander
This article discusses using Pixel Shaders to shade the main window when a dialog is showing.
by Guitool
Class for playing and mixing video files using DirectX9 Video Mixing Renderer.
by Rei Miyasaka
A base class for managing screensaver initialization, timing, preview view, and multiple monitor support, the proper way.
by Maxim Kartavenkov
Article describes basic task which are requre to solve for developing your own DirectShow Splitter filters.
by Maxim Kartavenkov
Article describes basic tasks for implementing your own File Source DirectShow filters.
by Minalien
A small tutorial on how to use XInput (requires the DX SDK) to handle input from an Xbox 360 Controller for Windows.
by rspercy65
Creates MP3 tag XML files and validates them
by Pedro Güida
The article shows how to embed a XNA-based game into a WinForms control with ease. Also, it explains how to integrate an XNA GS project into VS2008 (this IDE is not currently supported by XNA GS), and in turn, to be able to use WPF with your XNA-based creation.
by Tiberiu Boros
This shows how to create and combine transparent sprites in C# XNA
by Marc Clifton
Getting started with XNA, Blender, and 3D modeling